This is an archived copy of the 2018-2020 catalog. To access the most recent version of the catalog, please visit http://catalog.utexas.edu/.

School of Design and Creative Technologies

Arts and Entertainment Technologies: AET

Lower-Division Courses

AET 101. Arts and Entertainment Technologies Colloquium I.

Restricted to students in the College of Fine Arts. Guest artists, scientists, developers, and corporate leaders present on subjects applicable to arts and entertainment technologies. The equivalent of one lecture hour a week for one semester. Offered on the pass/fail basis only.

AET 102. Arts and Entertainment Technologies Colloquium II.

Restricted to students in the College of Fine Arts. Guest artists, scientists, developers, and corporate leaders present on subjects applicable to arts and entertainment technologies. The equivalent of one lecture hour a week for one semester. Offered on the pass/fail basis only.

AET 103. Arts and Entertainment Technologies Colloquium III.

Restricted to students in the College of Fine Arts. Guest artists, scientists, developers, and corporate leaders present on topics applicable to arts and entertainment technologies. The equivalent of one lecture hour a week for one semester. Offered on the pass/fail basis only.

AET 304. Foundations of Arts and Entertainment Technologies.

Broad overview of digital media technologies, software, and applications associated with the intersection of the arts and technology. Introduction to the core concepts of the three emphases of the Center for Arts and Entertainment Technologies: Music and Sound, New Performance Technologies, and Game and Mobile Media Applications. Also considers the cultural, philosophical, ethical, and practical aspects of entertainment technology. The equivalent of three lecture hours a week for one semester.

AET 305. Foundations of Music Technology.

Restricted to students in the College of Fine Arts. Historical perspective of music technology supported by a hands-on focus on modern digital technologies that comprise the world of electronic music, including MIDI, the digital audio workstation, digital signal processing, virtual instruments, digital audio systems, recording, effects, and internet distribution. Three lecture hours a week for one semester, with studio hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 305, Fine Arts 310 (Topic: Foundations of Digital Music and Sound), Music 319D. Prerequisite: Arts and Entertainment Technology 304.

AET 306. Foundations of Digital Imaging and Visualization.

Restricted to students in the College of Fine Arts. Historical developments in raster and vector graphics and examination of techniques and technologies of 2-D, 3-D, moving image creation, manipulation, projection, and distribution. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 304.

AET 308. Music, Technology and Culture.

Explores the history of technology and culture while focusing critically on the impact technology has on music and how we experience it. Particular emphasis on the impact music technology has had on global culture. The equivalent of three lecture hours a week for one semester.

AET 309. Being Digital.

Reviews the essential ideas of digital devices and social networks. Provides a general background on computer devices today: computers, hardware, software, the Internet, and information security. The equivalent of three lecture hours a week for one semester.

AET 310. Foundations of Creative Coding.

A guide for expressing original ideas directly in computer code using the graphics language Processing. Examines the making of computer tools for implementing artistic visions. Explores the computer's role as an artist's medium in the context of major ideas in contemporary art. Three lecture hours a week for one semester, with studio hours as required.

AET 316. Foundations of New Performance Technologies.

Introduction to the basic concepts and methods, as well as common systems used in the field of New Performance Technology. Discussion of core technologies and how each area of work within NPT relates is connected to the others. Explores tools and techniques prevalent in four specific applications of NPT: 3-D projection mapping, intelligent led lights & pixel mapping, interactive & generative imagery, 3-D previsualization. Subjects include the historical landmarks of interactive performance, projection system design, media servers, common signal and data formats, imagery creation for live performance and current trends in live event technology. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 316 and 317 may not both be counted. Prerequisite: Arts and Entertainment Technologies 304.

AET 318. Foundations of Games and Playable Apps.

Introduction to concepts of game play, game narrative, user-interaction, modeling, and animation. Historical examination of game genres, systems, and games from a cultural and gender perspective. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 304.

AET 119, 219, 319. Topics in Arts and Entertainment Technologies.

For each semester hour of credit earned, the equivalent of one lecture hour per week for one semester. May be repeated for credit when the topics vary.

Upper-Division Courses

AET 320C. Contemporary Music Styles.

Explores the form, composition, production, arrangement and performance of a variety of contemporary styles of music. Focuses on the digital audio workstation and the use of instruments, both real and virtual, to compose in different genres. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies Arts and Entertainment Technologies 320 and 320C may not both be counted. Prerequisite: Arts and Entertainment Technologies 305.

AET 321. Multitrack Recording, Mixing, and Mastering.

Exploration of sound recording of live performance, including microphone placement, equalizing (EQ), compression techniques, mixing, localization strategies, and final product mastering. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 305.

AET 322C. Sonic Branding.

Explores the relationship between sound and music, brand identity, UI/UX, and advertising. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 322 and 322C may not both be counted. Prerequisite: Arts and Entertainment Technology 305.

AET 323. Film and Game Scoring.

Exploration of film and game play situations requiring music in the form of an instrumental score or created with virtual instruments. Comparative study of music tracks in popular film genres, documentary films, console game titles, and games as a reference for original works. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 323 and Music 350S may not both be counted. Prerequisite: Arts and Entertainment Technologies 305.

AET 325. Digital Production Art 2-D.

Two-dimensional digital drawing and painting techniques with computer software. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 306.

AET 326. Digital Production Art 3-D.

Basic principles of three-dimensional digital modeling and animation production, including modeling and texturing, basic character animation, project conception through digital production methodology, and technical language used in industry. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 306.

AET 327. Advanced 3-D Modeling.

Continued exploration of methods and procedures used in the professional production of 3-D modeling, animation, and visual effects, including advanced modeling techniques, advanced surfacing techniques, specularity, sequenced mapping, and 3-D digital printing. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 326.

AET 328. Animation and Rigging.

3-D character rigging, animation armatures of joints, forward and inverse kinematics, types of 3-D character deformations, facial animations, bipedal character rigging and animation, and exploration into 3-D production animation environments. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 306.

AET 329. Media for Live Performance.

Introduction to the production and integration of media into live performance environments. The focus is three-fold: Firstly on creating original media, then on integrating original content into different performance genres including complementing scenery, lighting, and performers, and lastly how collaboration influences the previous steps. A basic knowledge of Adobe Photoshop and Adobe After Effects is required. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 330. Digital Rendering for Theatre.

Introduction and development of digital rendering techniques primarily used for theater design including the development of scenic and costume renderings, as well as paint elevations, model pieces, renderings indicative of lighting choices, and projections. Emphasis on creating images designed to be shared and used digitally, addressing the challenges of printing color images, and the development of skills in digital painting using Adobe Photoshop. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 331. Computer Music Programming I.

Concepts and principals of programming MIDI and audio signals using Max/MSP, MIDI, and audio IO systems, design and organization of Max/MSP programs, algorithms, and techniques to manipulate data and sound. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 331 and Music 329J may not both be counted. Prerequisite: Arts and Entertainment Technologies 305.

AET 332. Computer Music Programming II.

Exploration of algorithmic sound processing, signal processing techniques including filters, FFT, convolution, sound analysis/re-synthesis using Max/MSP. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 332 and Music 329M may not both be counted. Prerequisite: Arts and Entertainment Technologies 305.

AET 335C. Game Design Aesthetics.

Examines different game genres and other playable applications from the viewpoint of design. Three lecture hours a week for one semester. Only one of the following may be counted: Arts and Entertainment Technologies 335, 335C, Fine Arts 310 (Topic: Aesthetics of Game Design), 312. Prerequisite: Arts and Entertainment Technologies 318.

AET 336. Game History and Theory.

Introduction to critical and historiological approaches to video games and game design, including video game histories and archives, critical media theory in game development and contemporary social issues in gaming. Three lecture hours a week for one semester. Arts and Entertainment Technologies 336 and Fine Arts 310 (Topic: Game History and Critical Theory) may not both be counted.

AET 337. Writing for Interactive Games.

Exploration of game creation as a multi-threaded narrative story. Students create, write, edit, and refine game stories and game dialogue and build small game scenarios using a variety of game design software platforms. Three lecture hours a week for one semester.

AET 338. Principles of Interactive Design.

Advanced design in arts and entertainment technologies; principles and theories on interaction and user experience in gaming and mobile media applications. Three lecture hours a week for one semester. Arts and Entertainment Technologies 338 and Arts and Entertainment Technologies 339 (Topic: Principles of Interactive Design) may not both be counted. Prerequisite: Arts and Entertainment Technologies 318.

AET 139, 239, 339, 439. Advanced Topics in Arts and Entertainment Technologies.

Advanced topics in arts and entertainment technologies. For each semester hour of credit earned, one lecture hour a week for one semester. May be repeated for credit when the topics vary.

AET 340. Interactive Game and Media Development.

Advanced digital production in arts and entertainment technologies in regards to the development process of gaming and mobile media applications. Three lecture hours a week for one semester. Arts and Entertainment Technologies 339 (Topic: Interactive Media and Game Development) and Arts and Entertainment Technologies 340 may not both be counted. Prerequisite: Arts and Entertainment Technologies 318.

AET 341. Sound Synthesis and Audio Processing.

Physics and mathematics of audio signal processing, including filter design, reverberation algorithms, direct synthesis technologies, analysis/synthesis technologies, waveguide systems, compression, and limiting. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 305.

AET 342. Audio-Visual Programming.

Audio and visual synthesis and processing, exploring techniques to synchronize audio and visual data to create unified real-time presentations. Three lecture hours a week for one semester, with studio hours as required.

AET 344C. 3-D Previsualization.

2-D and 3-D drafting for previsualization solutions. Introduction to the fundamentals and skills of CAD Drafting in Vectorworks, the included Renderworks environment and subsequent integration of 3d files into previsualization software relevant to entertainment professionals. The focus is on skills required to generate and visualize accurate three-dimensional entertainment designs within software environments. Discusses CAD drafting practices, common terms, the 2d/3d workflow and integration of 3d objects in common previsualization environments for entertainment design professionals. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 344 and 344C may not both be counted. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 345. Designing Virtual Worlds.

Exploration of architectural concepts and 3-D world building. Students create and model virtual and multi-level worlds from the viewpoint of game play, object, and character movement. Three lecture hours a week for one semester.

AET 346. Game Scripting and Modding.

Introduction to operations, modifications and coding of game engines. Exploration of "modding" of existing games and scripting of Unity using Java and/or C#. Three lecture hours a week for one semester.

AET 347. Projection Design.

Introduction to projection design in live performance. Exploration of important work by past and present practitioners though discussion, reading and research. Discusses workflow, methodology and considerations necessary to practically realize a projection design including possible projection system configurations, bespoke imagery, playback systems such as Qlab, Isadora and Watchout as well as projector and screen material options. Basic knowledge of Autocad or Vectorworks is required. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 348. Concert and Event Lighting.

Exploration of the styles, tools, and techniques specific to concert and event lighting production in a variety of environments: large-scale music venue, corporate ballroom, outdoor stage and intimate club. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 349. Augmented Reality.

Explores the current Augmented Realty (AR) tools and techniques. Investigates AR applications, analyzes and deconstructs various techniques, and examines the skills and tools needed. Also explores other approaches to immersive and experiential designs such as virtual realty, 3-D projection mapping, and stereoscopy. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 350. Computer Music Project.

Project in advanced sound processing and synthesis and audio-visual systems. Hours to be arranged. May be repeated for credit.

AET 351. Live Audio Mixing.

Project in live audio for concerts, performances, theatre, or other productions. Includes setup, engineering, live-capture, and mixing of live productions in the field. Hours to be arranged.

AET 352. Sound Design Project.

Project developing and creating a complete sound design project for film, video, or games. Hours to be arranged.

AET 355C. Advanced Game Scripting.

Explores computer and video game script/code through the use of a computer game engine to control gameplay, character behaviors, physics, and world modifications. Reviews the major aspects of coding and creating games within a game engine. Three lecture hours a week for one semester. Arts and Entertainment Technologies 355 and 355C may not both be counted. Prerequisite: Arts and Entertainment Technologies 346.

AET 356. Technical Art Production.

Production processes to merge game assets and game code and management of these functions within the game production process. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Consent of instructor.

AET 360C. Entertainment Systems Design.

Explores how lighting, projectors, and media are controlled over live entertainment networks. Introduces essential hardware and software components and how they communicate with one another to execute a variety of designs. Three lecture hours a week for one semester. Arts and Entertainment Technologies 360 and 360C may not both be counted. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 361C. Physical Computing.

Introduces concepts and methods of physical computing, including the creation, building, and programming of small devices and the integration of external devices and objects. Three lecture hours a week for one semester. Only one of the following may be counted: Arts and Entertainment Technologies 360, 361, 361C. Prerequisite: Arts and Entertainment Technologies 316 (or 317) and 360C.

AET 362C. Generative Media and Visuals.

Introduces the foundations of creating and generating real-time visuals for live events. Explores the algorithms essential to generating visuals for electronic dance music, interactive art, music concerts, and dance performances. Utilizing digital and traditional skill-sets to generate and manipulate imagery in real-time using a variety of sensor inputs and control options. Three lecture hours a week for one semester. Arts and Entertainment Technologies 362 and 362C may not both be counted. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 363C. Visual Programming.

Continued exploration of dynamic, real-time visual computing toward the production of a large final project. Focuses on the inclusion of external device input/output and interaction with MIDI and OSC protocols for applications in interactive performance settings. Three lecture hours a week for one semester. Only one of the following may be counted: Arts and Entertainment Technologies 362, 363, 363C. Prerequisite: Arts and Entertainment Technologies 316 (or 317) and 361C (or 361) or 362C.

AET 364. Advanced Production Design.

Facilitates collaborative design to realize a large project. Explores the process of working with a team to generate and produce fully realized design packages on a large stage in front of an audience. Hours to be arranged. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 365. Collaborative Installation Design.

Facilitates collaborative design to realize an installation that combines visual processing, projection, sound, light, human interaction, and live performance. Hours to be arranged. Prerequisite: Arts and Entertainment Technologies 316 (or 317).

AET 367. The Entrepreneurial Artist.

Same as Fine Arts 369. Exploration of new modes of online and social arts marketing and self promotion. Use of established models to create materials and prototype marketing resources. Three lecture hours a week for one semester. Only one of the following may be counted: Arts and Entertainment Technologies 367, Fine Arts 360 (Topic: The Entrepreneurial Artist), Fine Arts 369.

AET 368. Internship I.

Internship with an external company or institution, supervised by arts and entertainment technologies faculty. Requires completion of 150 hours of satisfactory on-site work. Hours to be arranged. Prerequisite: Sophomore standing, a University grade point average of at least 2.50, and consent of instructor.

AET 369. Internship II.

Internship with an external company or institution, supervised by arts and entertainment technologies faculty. Requires completion of 150 hours of satisfactory on-site work. Hours to be arranged. Prerequisite: Sophomore standing, a University grade point average of at least 2.50, and consent of instructor.

AET 372. Senior Design Projects I.

Creation of a project within a team, with the guidance and advice of faculty members. Industry and faculty members can sponsor these projects. Hours to be arranged. Prerequisite: Upper-division standing.

AET 373. Senior Design Projects II.

Continuation of a project within a team, with the guidance and advice of faculty members. Industry and faculty members can sponsor these projects. Hours to be arranged. Prerequisite: Upper-division standing.

AET 374. Independent Study.

Independent study or research in arts and entertainment technologies. Hours to be arranged. May be repeated for credit. Prerequisite: Upper-division standing, a grade point of average of at least 3.00, consent of instructor, and consent of the director of the Center for Arts and Entertainment Technologies.

AET 376. Game Capstone: 2-D.

Group project developing a working 2-D game. Hours to be arranged. Prerequisite: Upper-division standing and consent of instructor based on portfolio submission.

AET 377. Game Capstone: 3-D.

Group project developing a working 3-D game. Hours to be arranged. Prerequisite: Upper-division standing and consent of instructor based on portfolio submission.

AET 378. Senior Thesis I.

Large scale senior project. Hours to be arranged. Prerequisite: Upper-division standing and consent of instructor based on thesis proposal.

AET 379. Senior Thesis II.

Continuation of large scale senior project in Arts and Entertainment Technologies 378. Hours to be arranged. Prerequisite: Upper-division standing and consent of instructor based on thesis proposal.

Design: DES

Lower-Division Courses

DES 301. Introduction to Design Thinking.

Same as Integrated Design 301D. Introduces design thinking and design methods, with a focus on design process. Three lecture hours a week for one semester. Design 301 and Integrated Design 301D may not both be counted. Offered on the letter-grade basis only.

DES 102. Technologies in Design Practice.

Introduces a variety of technology and software used by design professionals. The equivalent of one lecture hour a week for one semester. May be repeated for credit when the topics vary.

DES 303. Introduction to Graphic Design.

Lecture/seminar/studio course. Introduces the fundamental principles, conventions,and techniques of graphic design. Three lecture hours a week for one semester. Offered on the letter-grade basis only.

DES 308. Introduction to Design Theory and Criticism.

Lecture/seminar course. Introduces design theory and criticism, examining how people's beliefs and values inform the way they make, understand, and evaluate works of design. The equivalent of three lecture hours a week for one semester. Offered on the letter-grade basis only.

DES 309. Introduction to Design.

Studio course. Introduction to the design process, including research, ideation, prototyping, critique, and iteration. Projects also introduce the vocabulary, principles, strategies, techniques, and conventions of drawing and rendering used by design professionals. Six studio hours a week for one semester. Design 309 and 310 may not both be counted. Offered on the letter-grade basis only. Prerequisite: One of the following: Design 301, Integrated Design 301D, Studio Art 301C, or 302C.

DES 310. Introduction to Design.

Studio course. Introduction to the design process, including research, ideation, prototyping, critique, and iteration. Six laboratory hours a week for one semester. Design 309 and 310 may not both be counted. Offered on the letter-grade basis only.

DES 311J. Design Technologies I.

Studio course. Projects introduce the vocabulary, principles, strategies, techniques, and conventions of color, composition, rendering, photography, and typography used by design professionals. Six laboratory hours a week for one semester. Offered on the letter-grade basis only.

DES 311K. Design Technologies II.

Studio course. Projects introduce techniques and theories for designing time-based and interactive experiences, including video, motion graphics, and web/mobile applications. Six laboratory hours a week for one semester. Offered on the letter-grade basis only.

DES 312. Visual Syntax in Communication.

Introduction to fundamental typographic elements: visual composition and form-making, sequence and narrative, and contrast and hierarchy. Final project is a portfolio to be submitted for sophomore performance review. Six laboratory hours a week for one semester. Only one of the following may be counted: Design 312, 312G, 325. Offered on the letter-grade basis only.

DES 312G. Typography in Communication.

Studio course. Introduction to fundamental typographic elements: visual composition and form-making; sequence and narrative; and contrast and hierarchy. Six laboratory hours a week for one semester. Only one of the following may be counted: Design 312, 312G, 325. Offered on the letter-grade basis only.

DES 313. Introduction to Design History.

Lecture/seminar course. Lectures, readings, discussions, and assignments introduce the history of graphic and/or industrial design. Three lecture hours a week for one semester. Design 313 and 336 may not both be counted. Offered on the letter-grade basis only.

DES 119S, 219S, 319S, 419S, 519S, 619S, 719S, 819S, 919S. Topics in Design.

This course is used to record credit the student earns while enrolled at another institution in a program administered by the University's Study Abroad office. Credit is recorded as assigned by the Design Assistant Chair of the Department of Art and Art History. University credit is awarded for work in an exchange program; it may be counted as coursework taken in residence. Transfer credit is awarded for work in an affiliated studies program. May be repeated for credit when the topics vary.

Upper-Division Courses

DES 320. Design Theories and Methods.

Lecture/seminar/studio course. Introduces cultural and aesthetic theories pertinent to design, as well as research methods for generating and prototyping ideas. Three lecture hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Design 309.

DES 321. Images in Communication.

Studio course. Explores the selection and creation of images appropriate to specific communication goals and contexts, such as promotional images, infographics, logos, instructions, and/or narratives. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Studio Art 301C, 302C, and 303C; or Design 308 or Art History 304; and credit or registration for Design 309.

DES 322. Design and the Social Environment.

Studio course. Involves researching a contemporary social issue; define an area of opportunity; and design graphics, objects, services, and/or systems that respond ethically to the issue. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Design 309. Design 321, 325, and 326 are recommended.

DES 324. Design Research and Methods.

Lecture/studio course. Lectures and projects introduce problem-framing and problem-solving techniques and a variety of design research, ideation, prototyping, and iterative methods. Three lecture hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: One of the following: Design 301, 309, or Integrated Design 301D.

DES 325. Typography I.

Studio course. Projects introduce the fundamental principles, conventions, and techniques of typography. Six laboratory hours a week for one semester. Only one of the following may be counted: Design 312, 312G, 325. Offered on the letter-grade basis only. Prerequisite: Studio Art 301C, 302C, and 303C; or Design 308 or Art History 304; and credit or registration for Design 309.

DES 326. Objects and Spaces.

Studio course. Projects introduce rendering and prototyping techniques used for solving problems in three-dimensional media such as product design, packaging design, environmental graphics, and/or architectural/landscape design. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Studio Art 301C, 302C, and 303C; or Design 308 or Art History 304; and credit or registration for Design 309.

DES 129S, 229S, 329S, 429S, 529S, 629S, 729S, 829S, 929S. Topics in Design.

This course is used to record credit the student earns while enrolled at another institution in a program administered by the University's Study Abroad office. Credit is recorded as assigned by the Design Assistant Chair of the Department of Art and Art History. University credit is awarded for work in an exchange program; it may be counted as coursework taken in residence. Transfer credit is awarded for work in an affiliated studies program. May be repeated for credit when the topics vary.

DES 334. Introduction to Interaction Design.

Studio course. Projects introduce theories, methods, and techniques for designing time-based and interactive experiences, including video, motion graphics, and web/mobile applications. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: The following with a grade of at least C: Design 309, 321, 325, and 326.

DES 335. Typography II.

Studio course. Students use typographic principles to design complex print and on-screen publications. Six studio hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C for Design 309, 321, 325, and 326.

DES 336. History of Design.

Lecture/seminar course. Surveys the history of graphic and/or industrial design from c.1450 to the present, with an emphasis on the last 150 years. Three lecture hours a week for one semester. Design 313 and 336 may not both be counted. Offered on the letter-grade basis only. Prerequisite: Credit or registration for Art History 303.

DES 337. Topics in Design History.

Lectures and discussions focusing on specialized or advanced topics in the history of design. Three lecture hours a week for one semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only. Prerequisite: Design 313 or 336 with a grade of at least C.

Topic 1: History of Graphic Design. Surveys the history of graphic design from 1450 to the present, with an emphasis on the last 150 years. Offered on the letter-grade basis only.
Topic 2: History of Industrial Design. Surveys the history of industrial design from 1750 to the present, with an emphasis on the last 150 years. Offered on the letter-grade basis only.
Topic 3: Research Methods in Design History. Introduces a variety of research methods in design history. Offered on the letter-grade basis only.

DES 340. Design Systems.

Development of flexible, integrated design systems such as identities, wayfinding, and service design. Six laboratory hours a week for one semester. Design 340 and 340G may not both be counted. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 340G. Branding and Visual Identity Systems.

Studio course. Explores the purposes and constraints of branding and visual identity design, and creative systems that can be applied consistently across media and materials. Six laboratory hours a week for one semester. Design 340 and 340G may not both be counted. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 341. Advanced Issues in Visual Syntax.

Exploration of advanced issues in typography. Six laboratory hours a week for one semester. Design 341 and 341G may not both be counted. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 341G. Typography III.

Studio course. Advanced projects in typography; introduction to type design, material explorations, environmental type design, and expressive distortion Six laboratory hours a week for one semester. Design 341 and 341G may not both be counted. Offered on the letter-grade basis only. Prerequisite: Design 335 with a grade of at least C.

DES 342. Design and Persuasion.

Development and presentation of coherent informational and persuasive visual statements. Six laboratory hours a week for one semester. Design 342 and 342G may not both be counted. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 342G. Information and Persuasion.

Studio course. Explores ways to communicate information accurately, clearly, and persuasively through informational graphics and data visualization. Six laboratory hours a week for one semester Design 342 and 342G may not both be counted. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 343. Design Research and Methods II.

Studio course. Students use insights gleaned from comparison research, user testing, and/or product reviews to refine existing prototypes or products. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 344. Objects and Spaces II.

Studio course. Advanced practice in problem-solving, rendering, and prototyping in three-dimensional media, such as product design, packaging design, environmental graphics, and architectural/landscape design. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 345. Design Writing.

Lecture/seminar course. Students propose and carry out original research and writing projects with the aim of submitting their writing for publication. Three lecture hours a week for one semester. May be taken twice for credit. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 346. Project Studio.

Studio course. Professional experience solving real-world problems, including commissioned projects, student-initiated projects, and/or pro bono projects. Six laboratory hours a week for one semester. May be taken three times for credit. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Consent of instructor.

DES 347. Publication Studio.

Studio course. Advanced publishing projects in print and/or digital media. Six laboratory hours a week for one semester. May be taken twice for credit. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: For design majors, credit or registration for Design 309; for others, consent of instructor.

DES 348. Information Visualization.

Studio course. Students devise ways to communicate information accurately, clearly, and memorably. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335 and credit or registration for Design 336.

DES 349. Interaction Design II.

Lecture/studio course. Students design visually pleasing, responsive, user-centered web and mobile interfaces. One lecture and three studio hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Design 334 with a grade of at least C.

DES 350. Special Topics in Design.

Studio course. Projects focusing on contemporary design practice, featuring approaches and subfields not represented elsewhere in the curriculum. Six laboratory hours a week for one semester. May be repeated twice for credit, but not with the same instructor in the same semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only.

DES 351. Design Perspectives.

Studio course. Workshops and projects led by industry professionals, visiting lecturers, and/or University faculty and graduate students, featuring design approaches, subfields, practices, and media. Two lecture and two laboratory hours a week for one semester. May be taken twice for credit. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 352. Service and Systems Design.

Studio course. Students design effective user-centered systems and services. One lecture and three studio hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 353. Advanced Topics in Interaction Design.

Studio Course. Students undertake advanced projects in interaction design. Topics may include user research, user interface design, service design, usability, and accessibility. The equivalent of three lecture hours a week for one semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only. Prerequisite: Design 334 or 349, with a grade of at least C; or consent of instructor.

DES 354. Design Issues.

Lecture/seminar course. Students engage with contemporary issues in design through reading, discussion, and writing. Three lecture hours a week for one semester. May be taken twice for credit. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 355. Interaction Design III.

Studio course. Advanced projects in visually pleasing, responsive, user-centered web and mobile interfaces. Six studio hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Design 334 and 349 with a grade of at least C in each.

DES 359. Professional Practices in Design.

Lecture/studio course. Lectures introduce professional practices in design, intellectual property issues, contracts, pricing, accounting, tax preparation, business plans, promotion, etc. One lecture and three studio hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Credit with a grade of at least C in each or registration for Design 326, 334, and 335, and credit or registration for Design 336.

DES 360. Design Internship.

Restricted to design majors. Introduces students to ethical standards and professional practices in design; requires completion of an approved professional internship. Three lecture hours a week for one semester. Design 360 and 371 may not both be counted. Offered on the letter-grade basis only. Prerequisite: The following with a grade of at least C in each: Design 326, 334, and 336.

DES 370. Senior Project in Design.

Restricted to design majors. Studio course. Students define their own research problem and propose appropriate design solutions, guided by feedback from desk critiques with the instructor, group critiques, and reviews with a visiting critic. Six laboratory hours a week for one semester. Design 370 and 374 may not both be counted. Offered on the letter-grade basis only. Prerequisite: At least 90 hours of coursework and consent of design assistant chair.

DES 371. Design Practicum.

Restricted to design majors. Lecture/internship course. Resume and portfolio preparation; discussion of professional ethics and responsibilities; professional internship. For each semester hour or credit earned, the equivalent of one lecture hour a week for one semester. Design 360 and 371 may not both be counted. Offered on the letter-grade basis only. Prerequisite: Consent of instructor and consent of design assistant chair.

DES 374. Capstone Design Project.

Restricted to design majors. Studio course. Students define their own research problem and propose appropriate design solutions, guided by feedback from desk critiques with the instructor, group critiques, and reviews with a visiting critic. Six laboratory hours a week for one semester. Design 370 and 374 may not both be counted. Offered on the letter-grade basis only. Prerequisite: Senior standing, and credit with a grade of at least C in each or registration for Design 309, 321, 325, 326, 334, and 336.

DES 375. Capstone Design Exhibition.

Restricted to design majors. Studio course. Students collaboratively curate, design, and install a senior BFA exhibition, and publish collateral materials that publicly showcase their capstone projects. Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Design 370 or 374 with a grade of at least C and consent of the design assistant chair.

DES 376. Independent Study: Design.

Student-defined projects completed under faculty supervision. The equivalent of six laboratory hours a week for one semester. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Consent of instructor and consent of design assistant chair.

Integrated Design: ITD

Lower-Division Courses

ITD 101. Introduction to Integrated Design.

Introduction to the concept of Design Thinking as a core fundamental in education and industry across all disciplines and channels. Guest speakers may facilitate discussion of various innovation issues facing businesses today. The equivalent of one lecture hour a week for one semester.

ITD 301D. Introduction to Design Thinking.

Same as Design 301. Introduces design thinking and design methods, with a focus on design process. Three lecture hours a week for one semester. Design 301 and Integrated Design 301D may not both be counted. Offered on the letter-grade basis only.

ITD 102. Sketching for Thinking and Communication.

Discussion of sketching as the fastest way to convey ideas, both in an ideation session or taking notes in a meeting. Explores the basic elements of sketching to visualize concepts and quickly bring alignment to any team. The equivalent of one lecture hour a week for one semester.

ITD 103. Portfolio Critique.

Development of a portfolio of work to present for feedback. Designed to help students understand what is expected to create a personal portfolio to show potential employers. The equivalent of one lecture hour a week for one semester.

ITD 104. Design in Business.

Introduction to the role that business plays in the design industry. Designed to help students learn business principles to enhance problem solving skills. The equivalent of one lecture hour a week for one semester.

ITD 105. Introduction to Computer Science Principles.

Restricted to non-computer science majors. Introduction to the basic principles and terms of logic, programming and computer science for non-computer science majors. The equivalent of one lecture hour a week for one semester.

ITD 106. Presentation and Improvisational Skills in Design Thinking.

Focus on presentation skills and improvisational/impromptu speaking skills in meetings. The equivalent of one lecture hour a week for one semester.

ITD 107. Introduction to Desktop Publishing Software.

Introduction to elements of desktop publishing software. Explores basic skills in computer applications such as Adobe InDesign. The equivalent of one lecture hour a week for one semester.

ITD 108. Introduction to Graphic Editing Software.

Introduction to elements of graphic editing software. Focus on basic skills in computer applications such as Adobe Photoshop. The equivalent of one lecture hour a week for one semester.

ITD 109. Introduction to Vector Graphics Software.

Introduction to elements of vector graphic software. Focus on basic skills in computer applications such as Adobe Illustrator. The equivalent of one lecture hour a week for one semester.

ITD 110, 210, 310. Topics in Integrated Design.

Studies within integrated design. For each semester hour of credit earned, the equivalent of one lecture hour a week for one semester. May be repeated for credit when the topics vary.

ITD 111. Intro to Design for Artificial Intelligence.

Introduction to exploring design as a problem-solving tool for real-world scenarios posed from artificial intelligence and robotics. For each semester hour of credit earned, the equivalent of one lecture hour a week for one semester. Offered on the letter-grade basis only.

ITD 312. Introduction to Design for Health.

Introduction to how design is playing a role in the changing healthcare industry. Three lecture hours a week for one semester. Prerequisite: The following coursework with a grade of at least C in each: Integrated Design 101, and Design 301 or Integrated Design 301D.

ITD 115. Creative Entrepreneurship.

Exploration of the integration of entrepreneurship in industry and introduction to the creative process of starting new ventures. For each semester hour of credit earned, the equivalent of one lecture hour a week for one semester. Offered on the letter-grade basis only.

Upper-Division Courses

ITD 320. Advanced Design for Artificial Intelligence.

Advanced exploration of real-world scenarios posed from artificial intelligence and robotics. In-depth study of designing and solving problems for artificial intelligence. Three lecture hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Upper-division standing; Integrated Design 301D and Integrated Design 111 or Integrated Design 110.

ITD 125, 225, 325. Topics in Artificial Intelligence Design.

Studies within design and artificial intelligence. For each semester hour of credit earned, the equivalent of one lecture hour a week for one semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only. Prerequisite: Upper-division standing; Integrated Design 301D; and Integrated Design 111 or 320.

ITD 150, 250, 350. Advanced Topics in Integrated Design.

Advanced studies in integrated design. For each semester hour of credit earned, the equivalent of one lecture hour a week for one semester. May be repeated for credit when the topics vary. Prerequisite: Upper-division standing.

ITD 350D. Business of Design.

Designed to help students form an advanced understanding of the role that business plays in the design industry and the operational components necessary to be successful in the design industry. Three lecture hours a week for one semester. Prerequisite: Upper-division standing and the following with a grade of at least C in each: Integrated Design 101, 304, and Design 301 or Integrated Design 301D.

ITD 365. Applied Ethnographic Research in Design.

Focus on how to create actionable insights using ethnographic research. Three lecture hours a week for one semester. Prerequisite: Upper-division standing and the following with a grade of at least C in each: Integrated Design 101, and Design 301 or Integrated Design 301D.

ITD 170, 270, 370. Topics in Off-Site Field Studios.

Project-based work with off-campus industry studio partners. Professional experience solving real-world problems including, but not limited to, commissioned projects, student-initiated projects, and pro bono projects. For 170, two laboratory hours a week for one semester; for 270, four laboratory hours a week for one semester; for 370, six laboratory hours a week for one semester. Additional hours to be arranged as needed. May be repeated for credit when the topics vary. Offered on the letter-grade basis only. Prerequisite: For College of Fine Arts majors, upper-division standing and six semester hours of upper-division coursework in design or integrated design; for non-College of Fine Arts majors, upper-division standing and consent of instructor.

ITD 375. Capstone in Integrated Design.

Restricted to students in the bridging discipline program. Multidisciplinary groups of students research an integrated design problem and propose and prototype an appropriate solution, guided by feedback from supervising instructor(s). Six laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Upper-division standing, Integrated Design 101, Integrated Design 301D, three additional one-credit Integrated Design Courses, and consent of instructor.