Arts and Entertainment Technologies Courses
Arts and Entertainment Technologies: AET
Lower-Division Courses
AET 101. Arts and Entertainment Technologies Colloquium I.
Restricted to Arts and Entertainment Technologies majors. Guest artists, scientists, developers, and corporate leaders present on subjects applicable to arts and entertainment technologies. The equivalent of one lecture hour a week for one semester. Offered on the pass/fail basis only.
AET 102C. Portfolio.
Design and creation of portfolio, resume and other professional development materials. The equivalent of one lecture hour a week for one semester. Offered on the letter-grade basis only.
AET 103C. Entrepreneurial Creative.
Restricted to Arts and Entertainment Technologies majors. Introduction to the principles and functions of an independent, self-directed career in the creative industry. The equivalent of one lecture hour a week for one semester. Offered on the letter-grade basis only.
AET 304. Foundations of Arts and Entertainment Technologies.
Explore the industries, practices, and concepts defining arts and entertainment technologies in the twenty-first century. The equivalent of three lecture hours a week for one semester.
AET 305. Foundations of Music Technology.
Restricted to Arts and Entertainment Technologies majors. Historical perspective of music technology supported by a hands-on focus on modern digital technologies that comprise the world of electronic music, including MIDI, the digital audio workstation, digital signal processing, virtual instruments, digital audio systems, recording, effects, and internet distribution. Three lecture hours a week for one semester, with studio hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 305, Fine Arts 310 (Topic: Foundations of Digital Music and Sound), Music 319D. Prerequisite: Arts and Entertainment Technologies 304.
AET 306. Foundations of Digital Imaging and Visualization.
Restricted to Arts and Entertainment Technologies' majors. An introduction to digital graphic art software and practices including aesthetics, design, production, and publishing. Three lecture hours a week for one semester, with studio hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 304.
AET 308C. Music Technology and Culture.
Explore music technology and its social-cultural relationship through the examination of its historical origins and critical evaluation of the various kinds of music technologies that have emerged. Three lecture hours a week for one semester. Arts and Entertainment Technologies 308 and 308C may not both be counted. Offered on the letter-grade basis only.
AET 309. Being Digital.
Reviews the essential ideas of digital devices and social networks. Provides a general background on computer devices today: computers, hardware, software, the Internet, and information security. The equivalent of three lecture hours a week for one semester.
AET 310. Foundations of Creative Coding.
Explore applied computational thinking and logical processes for solving creative problems with technical solutions using the graphics language Processing. Three lecture hours a week for one semester, with studio hours as required.
AET 110T, 310T. Topics in Innovative Design.
Exploration of innovative topics in design. For each semester hour of credit earned, one lecture hour a week for one semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only.
AET 315. Foundations of Design and Visual Development.
An introduction to design process, formal design principles, visual storytelling, and concept ideation. Three lecture hours per week for one semester, with lab hours as required. Offered on the letter-grade basis only.
AET 316C. Foundations of Projection, Lighting, And Interactivity.
Restricted to Arts and Entertainment Technologies majors. Foundations of lighting, projection and interactivity (PLAI), including entertainment lighting fixtures, show control and media servers. Three lecture hours per week for one semester, with lab hours as required. Arts and Entertainment Technologies 316 and 316C may not both be counted. Offered on the letter-grade basis only.
AET 318C. Foundations of Video Game Development.
An introduction to the process of creating games from concept through publishing including aesthetics, design and production. Three lecture hours per week for one semester, with lab hours as required Arts and Entertainment Technologies 318 and 318C may not both be counted. Offered on the letter-grade basis only.
AET 119, 219, 319. Topics in Arts and Entertainment Technologies.
For each semester hour of credit earned, the equivalent of one lecture hour per week for one semester. May be repeated for credit when the topics vary.
Upper-Division Courses
AET 320C. Contemporary Music Styles.
Explores the form, composition, production, arrangement and performance of a variety of contemporary styles of music. Focuses on the digital audio workstation and the use of instruments, both real and virtual, to compose in different genres. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 320 and 320C may not both be counted. Prerequisite: Arts and Entertainment Technologies 305 and 341D.
AET 320D. Musical Acoustics.
Restricted to Arts and Entertainment Technologies majors. Explores the science of sound and how musical instruments work as well as principles of musical scales, hearing, architectural acoustics, and electronic music. Three lecture hours per week for one semester. Only one of the following may be counted: Arts and Entertainment Technologies 320D, 339 (Topic: Musical Acoustics), Mechanical Engineering 379M (Topic: Musical Acoustics), 379Q, Music 376J (Topic: Musical Acoustics), 379Q. Offered on the letter-grade basis only.
AET 320E. Psychoacoustics.
Restricted to Arts and Entertainment Technologies majors. A study of the properties of human hearing, perception and cognition of music and audio. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305 and 320D.
AET 320F. Immersive Audio.
Restricted to Arts and Entertainment Technologies majors. Explore 3D and multi-channel sound with applications in games and live audio mixing. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 320E.
AET 320G. Audio Coding I.
Restricted to Arts and Entertainment Technologies majors. Explore programming methods for MIDI and audio signal processing in the visual interface language Max/MSP. Examine how to manage audio signal flow and communications with external devices such as keyboard controllers, pedals and other sensors. Discuss the creation of systems for musical interactivity in live performance and immersive sound installation applications and integration with Ableton Live. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305 and 320D.
AET 320J. Music Information Retrieval.
Restricted to Arts and Entertainment Technologies majors. Examination of the primary technologies used to retrieve perceptually-based music/sound information for audio signal identification and their applications in copyright protection. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 320E and 322G.
AET 320K. Sound Spatialization.
Restricted to Arts and Entertainment Technologies majors. Advanced study of sound localization including ambisonics, head-related transfer functions (hrtfs) and audio wave front design. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 320F and 322G.
AET 320L. Generative Music.
Restricted to Arts and Entertainment Technologies majors. Explores algorithmic music systems including procedural techniques, genetic algorithms and cellular automata. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 322G.
AET 320M. Live Music Coding.
Restricted to Arts and Entertainment Technologies majors. An exploration of techniques for live, real-time music programming and sound production in performance settings. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 322G.
AET 320N. Theater Sound Design.
Restricted to Arts and Entertainment Technologies majors. Sound design for theater productions including script analysis, music underscoring, SFX and cue-based playback software. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 320N and 339 (Topic: Theatre Sound Design) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305.
AET 321C. Audio Processing.
Restricted to Arts and Entertainment Technologies majors. Explores the use of sound-shaping tools, convolution reverb, noise reduction, pitch and time editing to make precise corrections to audio files. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 321C and 339 (Topic: Audio Processing) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305.
AET 321D. The Recording Studio.
Restricted to Arts and Entertainment Technologies majors. Explores concepts and operations involved in a typical recording studio environment. Focuses on recording equipment and signal flow, recording session procedures, and microphone identification, usage and placement. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 321 and 321D may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 321C and 320D.
AET 321E. Mixing and Mastering.
Restricted to Arts and Entertainment Technologies majors. Explores concepts and operations involved in audio mixing and mastering such as equalizing (EQ) and compression techniques, localization strategies, and final product mastering. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 321C and 320D.
AET 321F. Film Sound Design.
Restricted to Arts and Entertainment Technologies majors. Explore post-production concepts for preparing sound in relation to picture including sound effects, foley, voiceovers and sonic environments. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 321F and 339 (Topic: Audio for Visual Media) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305.
AET 321G. Sound System Design.
Restricted to Arts and Entertainment Technologies majors. Live audio system design including equipment, acoustic prediction software, system wiring and networking, control software and multimedia integration. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305 and 320D.
AET 322C. Sonic Branding.
Restricted to Arts and Entertainment Technologies majors. Examination of the relationship between sound and brand identity as it relates to advertising, music logos, sonic identities. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 322 and 322C may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technology 321C and 341C.
AET 322D. Song Writing.
Restricted to Arts and Entertainment Technologies majors. The process, workflow and techniques of songwriting with a focus on lyric writing, text-setting, chord progressions and performance styles. Three lecture hours per week for one semester. Arts and Entertainment Technologies 322D and 339 (Topic: Song Writing) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305 and 341D.
AET 322G. Audio Coding II.
Restricted to Arts and Entertainment Technologies majors. Advanced algorithmic programming in audio software with an emphasis on real-time systems. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 320G.
AET 323C. Screen Scoring.
Restricted to Arts and Entertainment Technologies majors. Create original music tracks for screen-based media and games. Three lecture hours per week for one semester. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 341C and 341D.
AET 323D. Interactive Music.
Restricted to Arts and Entertainment Technologies majors. Create real-time interactive music using Ableton Live and Musical Instrument Digital Interface (MIDI) controllers. Three lecture hours per week for one semester, with lab hours as required. Arts and Entertainment Technologies 323D and 339 (Topic: Interactive Music) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 341C and 341D.
AET 323E. Video Game Audio I.
Restricted to Arts and Entertainment Technologies majors. Practical sound and music applications exploring techniques specific to developing game audio. Three lecture hours per week for one semester, with lab hours as required. Arts and Entertainment Technologies 323E and 339 (Topic: Game Audio) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 321C and 341C.
AET 323F. Video Game Audio II.
Restricted to Arts and Entertainment Technologies majors. An in-depth exploration of game audio software systems (FMOD, WWISE) and their connection to the Unity3d game engine. Three lecture hours per week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 323E.
AET 324C. Introduction to Drawing.
Restricted to Arts and Entertainment Technologies majors. An introduction to the foundations of traditional and digital drawing. Three lecture hours per week for one semester, with lab hours as required. Arts and Entertainment Technologies 319 (Topic: Intro to Drawing) and 324C may not both be counted. Offered on the letter-grade basis only.
AET 324D. Principles of Animation.
Restricted to Arts and Entertainment Technologies majors. An introduction to the principles of animation for 2D and 3D systems. Use various techniques to convey a sense of weight, emotion, and story for simple and complex objects in both 2D and 3D. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 324E. Concepts of Visual Style.
Restricted to Arts and Entertainment Technologies majors. Explore the fundamentals of artistic style and apply them to the techniques of concept art. Produce a clear and well-conceived visual vocabulary of artistic style, character development, environment design, and presentation strategies. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 324E and 339 (Topic: Concepts of Visual Style) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306 and 324C.
AET 324F. Videography.
Restricted to Arts and Entertainment Technologies majors. An introduction to mobile and smart device video capture, storytelling, and editing. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Art and Entertainment Technologies 306.
AET 324G. Visual Coding.
Restricted to Arts and Entertainment Technologies majors. An introduction to advanced visual coding for performance and production. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 324J. Visual Storytelling.
Restricted to Arts and Entertainment Technologies majors. An introduction to digital visual storytelling. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 324C.
AET 324K. Web Design and Interaction.
Restricted to Arts and Entertainment Technologies majors. An introduction to HTML5, CSS3, and jQuery web design and interaction. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 124P, 224P, 324P. Advanced Production Laboratory.
Same as Theatre and Dance 124P. Same as Theatre and Dance 224P. Same as Theatre and Dance 324P. Restricted to theatre and dance and arts and entertainment technologies majors. For each semester hour of credit earned, one lecture hour a week for one semester, with additional laboratory hours to be arranged. Theatre and Dance 124P, 224P, 324P and Arts and Entertainment Technologies 124P, 224P, 324P may not both be counted. May be repeated for credit. Prerequisite: For Theatre and Dance majors, Theatre and Dance 314P or consent of instructor; For Arts and Entertainment Technologies majors, Arts and Entertainment Technologies 316C.
AET 325C. Introduction to 2D Animation.
Restricted to Arts and Entertainment Technologies majors. An introduction to 2D animation, visualization, production techniques, and practice. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 325 and 325C may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 325D. Advanced 2D Animation.
Restricted to Arts and Entertainment Technologies majors. Extended exploration into advanced 2D animation techniques and practices. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 325C.
AET 325E. Motion Graphics.
Restricted to Arts and Entertainment Technologies majors. An introduction to motion graphics, compositing, and visual effects for games and previsualization. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 325C, and 326 or 326C.
AET 325F. Advanced Videography.
Restricted to Arts and Entertainment Technologies majors. Extended exploration into mobile and smart device capture, video storytelling, and video editing. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 324F.
AET 325G. Installation.
Restricted to Arts and Entertainment Technologies majors. An introduction to traditional and digital installation techniques for gallery and venue presentation. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 324C and 325C.
AET 325J. User Experience/User Interface Visualization.
Restricted to Arts and Entertainment Technologies majors. An introduction to user experience (UX) and user interface (UI) visualization and production. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 324K.
AET 325K. Concept Art.
Restricted to Arts and Entertainment Technologies majors. An introduction to creating professional concept art for games and previsualization. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 324C and 325C.
AET 325L. Content Streaming Strategies.
Restricted to Arts and Entertainment Technologies majors. An introduction to video and content streaming for web and video production. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 324F and 324k.
AET 326. Digital Production Art 3-D.
Basic principles of three-dimensional digital modeling and animation production, including modeling and texturing, basic character animation, project conception through digital production methodology, and technical language used in industry. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 326 and 339 (Topic: Digital Production Art 3-D) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 326C. 3D Modeling and Texturing.
Restricted to Arts and Entertainment Technologies majors. Utilize hard surface and organic modeling workflows, modern texturing techniques, and physically-based shaders to create efficient assets based on clear content goals Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 326D. 3D Materials And Lighting.
Restricted to Arts and Entertainment Technologies majors. An introduction to surfacing 3D game models using state of the art workflows and tools. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 326E. 3D Animation and Rigging.
Restricted to Arts and Entertainment Technologies majors. An introduction to 3D animation techniques and rigging systems. Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 326E, 328 and 339 (Topic: Animation and Rigging). Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 326 or 326C.
AET 326F. Digital Sculpting.
Restricted to Arts and Entertainment Technologies majors. Principles of 3D digital sculpting for games and visualization. Three lecture hours a week for one semester, with lab hours as required. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 326G. Realtime VFX.
Restricted to Arts and Entertainment Technologies majors. An introduction to creating visual effects for games and realtime engines. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 326J. Realtime Animation Techniques.
Restricted to Arts and Entertainment Technologies majors. An introduction to animation principles and techniques for creating games and realtime-ready animated systems. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 327. Advanced 3-D Modeling.
Restricted to Arts and Entertainment Technologies majors. Continued exploration of methods and procedures used in the professional production of 3-D modeling, animation, and visual effects, including advanced modeling techniques, advanced surfacing techniques, specularity, sequenced mapping, and 3-D digital printing. Three lecture hours a week for one semester, with studio hours as required. Prerequisite: Arts and Entertainment Technologies 326 or 326C.
AET 327C. Advanced Motion Graphics.
Restricted to Arts and Entertainment Technologies majors. Extended exploration into motion graphics, compositing, and visual effects of games and previsualization. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 325C, 325E, and 326 or 326C.
AET 327D. Advanced Imaging and Visualization.
Restricted to Arts and Entertainment Technologies majors. Extended exploration into advanced graphic art software and production techniques. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 325C and 326 or 326C.
AET 327E. New Media.
Restricted to Arts and Entertainment Technologies majors. An introduction to new media studies and techniques for previsualization and production. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor.
AET 329C. Media Creation for Live Performance.
Restricted to Arts and Entertainment Technologies majors. Introduction to the production and integration of different kinds of media into live performance environments. A basic knowledge of Adobe Photoshop and Adobe After Effects is required. Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 329, 329C, Theatre and Dance 354T (Topic: Media Creation for Live Perf), 354T (Topic 26). Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 329D. Projection, Lighting, and Interactivity Portfolio.
Restricted to Arts and Entertainment Technologies majors. Investigate how work in Projection, Lighting, and Interactivity (PLAI) relates to careers and how to best prepare for them. Subjects include business plans, business entities, creative entrepreneurship, CVs, resumes, web presence and job interviews, specifically in the field of live entertainment and digital experience. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 329D and 339 (Topic: PLAI PORTFOLIO) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 329E. Design Skills: Lighting.
Restricted to Arts and Entertainment Technologies majors. An introduction to the field of lighting design. Explore different design methodologies to create a lighting design for live performances. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 329E and Theatre and Dance 354T (Topic 11) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 329F. Advanced Topics in Projection, Lighting, and Interactivity.
Restricted to Arts and Entertainment Technologies majors. In-depth investigation of live entertainment technology, including topics such as advanced media server programming, advanced lighting applications, and advanced 3D projection mapping. Six laboratory hours a week for one semester, with additional laboratory hours as required. May be repeated for credit when the topics vary. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 329G. Technical Drafting for the Entertainment Industry.
Restricted to Arts and Entertainment Technologies majors. Designed to teach the student in 2D technical drafting of lighting and projection installations with the entertainment industry standard software Vectorworks. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 329J. Digital Fabrication.
Restricted to Arts and Entertainment Technologies majors. Explores common and emerging digital fabrication technologies for artists and designers. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 329J and 339 (Topic: Digital Fabrication) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 329K. 3D Motion Graphics.
Restricted to Arts and Entertainment Technologies majors. Study of 3D motion graphics techniques that are common in live event environments. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 130T, 330T. Topics in Innovative Design.
Exploration of innovative topics in design. For each semester hour of credit earned, one lecture hour a week for one semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only.
AET 331. Computer Music Programming I.
Concepts and principals of programming MIDI and audio signals using Max/MSP, MIDI, and audio IO systems, design and organization of Max/MSP programs, algorithms, and techniques to manipulate data and sound. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 331 and Music 329J may not both be counted. Prerequisite: Arts and Entertainment Technologies 305.
AET 332. Computer Music Programming II.
Exploration of algorithmic sound processing, signal processing techniques including filters, FFT, convolution, sound analysis/re-synthesis using Max/MSP. Three lecture hours a week for one semester, with studio hours as required. Arts and Entertainment Technologies 332 and Music 329M may not both be counted. Prerequisite: Arts and Entertainment Technologies 305.
AET 133, 333. Topics in Video Game Development.
Restricted to arts and entertainment technologies majors. Topics in video game development. For each semester hour of credit earned, one lecture hour a week for one semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 333D. Video Game Production.
Restricted to Arts and Entertainment Technologies majors. Explores the creation and execution of plans and roadmaps to strategize how game development is executed, organized, scheduled, budgeted, and managed. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 333E. History of Video Game Design.
Restricted to Arts and Entertainment Technologies majors. Introduction to historical approaches to video game design. Includes video game histories and archives, critical analysis of design, game development and contemporary social issues in gaming. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 333E and 339 (Topic: History of Game Design) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 333F. Video Game Design Documents.
Restricted to Arts and Entertainment Technologies majors. Construct informational and instructional documentation across a number of communication approaches for game design, art design, and technical direction. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 333G. Video Game Publishing.
Restricted to Arts and Entertainment Technologies majors. Examines plans, strategies, and models for bringing a video game to market including audience retention and community management. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 333K. Video Game Prototyping.
Explore rapid prototyping techniques for video game art and design using ideation, storyboarding, pitching, prototyping, testing, and documentation. Three lecture hours a week for one semester, with lab hours as required. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 304 and 310, and two of the following: Arts and Entertainment Technologies 305, 306, 316C, 315, or 318C.
AET 334C. Level Design.
Restricted to Arts and Entertainment Technologies majors. Design and build interactive 2D or 3D game levels (game maps) using an industry standard tool such as Unity or Unreal. Explore the design pipeline for creating levels from concept and layout, to whiteboxing, creating and integrating environment art and sound, worldbuilding, and adding simple scripted interactions, animations, sound effects, and VFX. Examine the different design process for small indie games compared to big AAA games. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 334C and 339 (Topic: Level Design) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 334E. Video Game Art Pipeline.
Restricted to Arts and Entertainment Technologies majors. An introduction to creating and working with game ready assets in 2D and 3D. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 334E and 339 (Topic: Game Art Pipeline) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 308, 310, and 318C.
AET 334F. Video Game Scripting I.
Restricted to Arts and Entertainment Technologies majors. Introduction to scripting interactive content for games using an industry-standard scripting language and game engine. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 334G. Technical Art I.
Restricted to Arts and Entertainment Technologies majors. Focuses on the technical aspects of game content creation. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 334G and 339 (Topic: Technical Art I) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 334J. Multiplayer Video Game Design.
Restricted to Arts and Entertainment Technologies majors. Examination of the design and technical requirements for developing multiplayer games in different genres. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 134L, 334L. User Interface/User Experience for Video Games.
Restricted to Arts and Entertainment Technologies majors. An introduction to user interface (UI) and user experience (UX) design for video games. For each semester hour of credit earned, one lecture hour a week for one semester. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 334M. Video Game Systems Design.
Restricted to Arts and Entertainment Technologies majors. Create and apply play systems which establish the framework for user experience (UX) and level design. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 334M and 339 (Topic: Game Systems Design) may not both be counted. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 334N. Interactive Storytelling.
Restricted to Arts and Entertainment Technologies majors. Apply cross-disciplinary methods to create immersive narratives for interactive experiences. Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 334D, 334N, 339 (Topic: Narrative Design for Games). Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 318C.
AET 335D. Realtime Visualization.
Restricted to Arts and Entertainment Technologies majors. An introduction to using game engines and realtime graphics systems for architectural, automotive, and other types of product visualization. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 306.
AET 335F. Video Game Scripting II.
Restricted to Arts and Entertainment Technologies majors. Advanced scripting of interactive content for video games using an industry-standard scripting language and game engine. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334F.
AET 335G. Technical Art II.
Restricted to Arts and Entertainment Technologies majors. Advanced technical art projects for games. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334G.
AET 135J, 335J. Live Video Game Design.
Restricted to Arts and Entertainment Technologies majors. An introduction to design methods for video games as a service and persistent multiplayer video game worlds. For each semester hour of credit earned, one lecture hour a week for one semester. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 335K. Virtual Reality for Video Games.
Restricted to Arts and Entertainment Technologies majors. Explores design and creation of virtual reality (VR) content for games, and deploying and testing on VR hardware. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 335K and 339 (Topic: Virtual Reality for Games) may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 335L. Novel Hardware.
Restricted to Arts and Entertainment Technologies majors. Study new and emerging technology as they relate to entertainment technology as a broader field. Three lecture hours a week for one semester, with lab hours as required. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 335P. Video Game Portfolio.
Restricted to Arts and Entertainment Technologies majors. Explore practices in presenting work in a professional manner by following industry expectations and needs. Develop interviewing and job-seeking skills for the video games industry. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 336C. Video Game History and Culture.
Analyze the history of video games from their origins in computer labs, to their surge in popularity that has significantly impacted modern society. Examine the evolution of video games, their influences on culture and laws, controversies in gender politics and minority representation, and how the medium developed both commercially and as a form of artistic expression. Three lecture hours a week for one semester.
AET 337. Writing for Interactive Games.
Exploration of game creation as a multi-threaded narrative story. Students create, write, edit, and refine game stories and game dialogue and build small game scenarios using a variety of game design software platforms. Three lecture hours a week for one semester.
AET 139, 239, 339, 439. Advanced Topics in Arts and Entertainment Technologies.
Advanced topics in arts and entertainment technologies. For each semester hour of credit earned, one lecture hour a week for one semester. May be repeated for credit when the topics vary.
AET 341C. Virtual Instruments.
Restricted to Arts and Entertainment Technologies majors. An introduction to the concepts and current trends of virtual instruments to produce, arrange and orchestrate musical ideas in a variety of contemporary musical settings. Three lecture hours per week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305.
AET 341D. Digital Musicianship.
Restricted to Arts and Entertainment Technologies majors. Explore harmony, chord progressions, and song structure in the MIDI grid. Three lecture hours per week for one semester, with lab hours as required. Arts and Entertainment Technologies 319 (Topic: Digital Musicianship I) and 341D may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305.
AET 344D. 3D Previsualization for Live Entertainment.
Restricted to Arts and Entertainment Technologies majors. Instructs students on how to bring an idea from concept to fully rendered pitch-ready environment by utilizing 2D and 3D technical drafting tools in Vectorworks, and a lighting visualizer. Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 344, 344C, or 344D. Offered on the letter-grade basis only.
AET 344E. Design Skills: Virtual Worlds.
Restricted to Arts and Entertainment Technologies majors. An introduction to the design process and design methodologies for virtual digital environments. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 344E and 345 may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C and 326C; consent of instructor.
AET 344F. Design Skills: Projection.
Restricted to Arts and Entertainment Technologies majors. Introduction to the creative and technical design process in the field of projection design for live performances. Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 344F, 347 and Theatre and Dance 354T (Topic 33). Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 344G. Open Source Graphics and 3D Imagery.
Restricted to Arts and Entertainment Technologies majors. Study and targeted instruction of common open-source 3D animation and image manipulation software. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C and 326C.
AET 345E. Design Skills: Digital Experiences.
Restricted to Arts and Entertainment Technologies majors. An introduction to the field of experience design. Explore different design methodologies to create a digital experience. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C and 345F; and consent of instructor.
AET 345F. Visual Programming for Media Artists.
Restricted to Arts and Entertainment Technologies majors. Introduction to node-based creative development using the visual real-time environment Touchdesigner (with internal python). Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 345F, 362, 363, or 363C. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 310 and 316C; and consent of instructor.
AET 345G. Responsive Environments.
Restricted to Arts and Entertainment Technologies majors. Study the intersection between user engagement and content manipulation with insight into creating large, room-scale interactive experiences. Three lecture hours a week for one semester, with lab hours as required. Arts and Entertainment Technologies 345G and 349 may not both be counted. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 345F and 361C; and consent of instructor.
AET 346C. Video Game Modding.
Restricted to Arts and Entertainment Technologies majors. Focus on modifying existing video games to experiment with gameplay ideas and create unique play experiences. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 346F. Video Game Design Challenges.
Restricted to Arts and Entertainment Technologies majors. Focuses on the creation of unique play experiences under extreme constraints. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 346J. Experimental Gameplay Workshop.
Restricted to Arts and Entertainment Technologies majors. An exploration of interactive systems and unique play experiences. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 347D. Generative Media.
Restricted to Arts and Entertainment Technologies majors. Provides the foundations and targeted instruction for students wanting to expand their research into the creation and generation of real-time visuals for live events with personalized interactive systems and video jockey (VJ) software. Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 347D, 362, and 362C. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 345F.
AET 347E. Advanced Generative Media.
Restricted to Arts and Entertainment Technologies majors. Explore the theory, design and implementation of code-based generative media known as shaders. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 347D.
AET 348. Concert and Event Lighting.
Explore methodologies utilized in live event lighting. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor; Arts and Entertainment Technologies 348C.
AET 348C. Live Event Engineering.
Restricted to Arts and Entertainment Technologies majors. Examine a variety of design elements controlled over live entertainment networks, including hardware and software components and how they communicate with one another. Combine programming techniques, technical research, and design process. Three lecture hours a week for one semester, with lab hours as required. Only one of the following may be counted: Arts and Entertainment Technologies 348C, 360 or 360C. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 316C.
AET 348E. Design Skills: Themed Entertainment.
Restricted to Arts and Entertainment Technologies majors. Explore the design process for theme parks. An in-depth look into the technology and installation methods utilized throughout theme parks. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor; Arts and Entertainment Technologies 348C.
AET 348F. Advanced System Design.
Restricted to Arts and Entertainment Technologies majors. A comprehensive study and investigation of custom media and playback systems for fixed installations and specialized multimedia projects. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 348C; consent of instructor.
AET 348G. Media Design and Technology.
Restricted to Arts and Entertainment Technologies majors. Investigate design challenges in-depth, in the field of Media and Projection Design. Three lecture hours a week for one semester, with lab hours as required. May be repeated for credit. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 348C and 344F; consent of instructor.
AET 348J. Studio and Broadcast Lighting.
Restricted to Arts and Entertainment Technologies majors. Explore lighting techniques, methodologies and fixtures common in studio and broadcasting environments. An in-depth look into the technology and installation utilized in TV studios and live event broadcast. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 348C; consent of instructor.
AET 348K. 3D Projection Mapping.
Restricted to Arts and Entertainment Technologies majors. Explore common 3D mapping techniques and applications that include architectural mapping, dome projection and Cave automatic virtual environments (CAVE) projection. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 348C; consent of instructor.
AET 348L. Advanced System Engineering.
Restricted to Arts and Entertainment Technologies majors. Study common signals (digital and analogue), data communication protocols, synchronization, show control as well as layout and contingency considerations for professional entertainment systems. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 329G and 348C.
AET 348M. Live Video Production.
Restricted to Arts and Entertainment Technologies majors. Examine the technology and production workflow in live video broadcasting, exploring the technology and installations utilized in TV studios and live event broadcasts. Three lecture hours a week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor; Arts and Entertainment Technologies 348C.
AET 350. Computer Music Project.
Project in advanced sound processing and synthesis and audio-visual systems. Hours to be arranged. May be repeated for credit. Prerequisite: Consent of instructor.
AET 351. Live Audio Mixing.
Restricted to Arts and Entertainment Technologies majors. Project in live audio for concerts, performances, theatre, or other productions. Includes setup, engineering, live-capture, and mixing of live productions in the field. Three lecture hours per week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 305 and 320D.
AET 351C. Audio Production Lab.
Restricted to Arts and Entertainment Technologies majors. Individual or team projects in audio production for live performance. Three lecture hours per week for one semester, with lab hours and performance participation as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor.
AET 351D. Collaborative Improvisation Lab.
Restricted to Arts and Entertainment Technologies majors. Creative projects involving multiple computer-based performance systems such as laptop and mixed audio ensembles. Three lecture hours per week for one semester, with lab hours and performance participation as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor.
AET 351E. Do It Yourself Synthesizer Lab.
Restricted to Arts and Entertainment Technologies majors. Projects to design and build microprocessor-based synthesizers and special effects (SFX) components and systems. Three lecture hours per week for one semester, with lab hours and performance participation as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor.
AET 351F. Music Performance Lab.
Restricted to Arts and Entertainment Technologies majors. A performance-based ensemble class that focuses on the basics of live music performance practice and the development of musician identity. Three lecture hours per week for one semester, with lab hours as required. Offered on the letter-grade basis only. Prerequisite: Consent of instructor.
AET 351G. Visualization for Music Performance.
Restricted to Arts and Entertainment Technologies majors. Creation of visual content to accompany the live performance experience. Three lecture hours per week for one semester, with lab hours as required. Arts and Entertainment Technologies 342 and 351G may not both be counted. Offered on the letter-grade basis only. Prerequisite: Consent of instructor.
AET 352. Sound Design Project.
Project developing and creating a complete sound design project for film, video, or games. Hours to be arranged.
AET 153, 353. Advanced Topics in Video Game Development.
Restricted to Arts and Entertainment Technologies majors. Advanced topics in game development. For each semester hour of credit earned, one lecture hour a week for one semester. May be repeated for credit when the topics vary. Offered on the letter-grade basis only. Prerequisite: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.
AET 361C. Physical Computing.
Restricted to Arts and Entertainment Technologies majors. Introduces concepts and methods of physical computing, including the creation, building, and programming of small devices and the integration of external devices and objects. Three lecture hours a week for one semester. Only one of the following may be counted: Arts and Entertainment Technologies 360, 361, 361C. Prerequisite: Arts and Entertainment Technologies 316 (or 317).
AET 365. Collaborative Installation Design.
Facilitates collaborative design to realize an installation that combines visual processing, projection, sound, light, human interaction, and live performance. Hours to be arranged. Prerequisite: Arts and Entertainment Technologies 316 (or 317).
AET 367. The Entrepreneurial Artist.
Same as Fine Arts 369. Exploration of new modes of online and social arts marketing and self promotion. Use of established models to create materials and prototype marketing resources. Three lecture hours a week for one semester. Only one of the following may be counted: Arts and Entertainment Technologies 367, Fine Arts 360 (Topic: The Entrepreneurial Artist), Fine Arts 369. Offered on the letter-grade basis only.
AET 368. Internship I.
Internship with an external company or institution, supervised by arts and entertainment technologies faculty. Requires completion of 150 hours of satisfactory on-site work. Hours to be arranged. Prerequisite: Sophomore standing, a University grade point average of at least 2.50, and consent of instructor.
AET 369. Internship II.
Internship with an external company or institution, supervised by arts and entertainment technologies faculty. Requires completion of 150 hours of satisfactory on-site work. Hours to be arranged. Prerequisite: Sophomore standing, a University grade point average of at least 2.50, and consent of instructor.
AET 170. Research Methods Proseminar.
Explore research methods and the preparation of a thesis topic and senior thesis proposal. The equivalent of one lecture hour a week for one semester.
AET 372. Senior Design Projects I.
Use acquired knowledge and skills to create a collaborative team project that can serve as a calling card to future employers or graduate schools. Hours to be arranged. Prerequisite: Upper-division standing.
AET 373. Senior Design Projects II.
Continue to use acquired knowledge and skills to create a collaborative team project that can serve as a calling card to future employers or graduate schools. Hours to be arranged. Prerequisite: Upper-division standing.
AET 374. Independent Study.
Independent study or research in arts and entertainment technologies. Hours to be arranged. May be repeated for credit. Prerequisite: Upper-division standing, a grade point of average of at least 3.00, consent of instructor, and consent of the director of the Center for Arts and Entertainment Technologies.
AET 376. Game Capstone: 2-D.
Work in small teams from different disciplines to develop 2D games. Hours to be arranged. Only one of the following may be counted: Arts and Entertainment Technologies 376, Computer Science 354S, 378 (Topic: Game Devel Capstone: 2D Games), Music 354S, 376J (Topic: Game Devel Capstone: 2D Games), Theatre and Dance 354T (Topic 17), Radio-Television-Film 344N (Topic 6), 344T (Topic 1). Prerequisite: Upper-division standing and consent of instructor based on portfolio submission.
AET 377. Game Capstone: 3-D.
Work in small teams from different disciplines to develop 3D games. Hours to be arranged. Prerequisite: Upper-division standing and consent of instructor based on portfolio submission.
AET 378H. Honors Senior Thesis.
Participate in a large scale senior project. The equivalent of four-and-one-half laboratory hours a week for one semester. Offered on the letter-grade basis only. Prerequisite: Upper-division standing; Arts and Entertainment Technologies 170, and consent of the Arts and Entertainment Technologies Honors Coordinator.