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AET X34K AET 334K  Video Game Prototyping  3 Hours

3 Lecture Hours  0 Lab Hours  
Explore rapid prototyping techniques for video game art and design using ideation, storyboarding, pitching, prototyping, testing, and documentation. Only one of the following may be counted: Arts and Entertainment Technologies 333K, 334K and 339 (Topic: Game Prototyping). Three lecture hours per week for one semester.
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 310 and 312.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division