AET X34K AET 334K Video Game Prototyping 3 Hours
3 Lecture Hours 0 Lab Hours
Explore rapid prototyping techniques for video game art and design using ideation, storyboarding, pitching, prototyping, testing, and documentation. Only one of the following may be counted: Arts and Entertainment Technologies 333K, 334K and 339 (Topic: Game Prototyping). Three lecture hours per week for one semester.
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 310 and 312.
Restrictions: Restricted to arts and entertainment technologies majors.
Grading: Letter Grade
Repeatable for credit: No
Academic Level: Upper Division