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AET X58 AET 358  Topics in Collaborative Studio  3 Hours

3 Lecture Hours  0 Lab Hours  
Focus on team based projects that culminate in large events, presentations, or performances. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  
Topic 1: Next Level Arcade. Produce a custom arcade game; create game designs, art, sound, and the physical enclosure and controls. Arts and Entertainment Technologies 339 (Topic: Next Level Arcade) and 358 (Topic 1) may not both be counted.

Topic 2: Collaborative Music Project. Produce collaborative projects in advanced sound processing and synthesis and audio-visual systems. Arts and Entertainment Technologies 350 and 358 (Topic 2) may not both be counted.

Topic 3: Engineering for Live Events. Examine advanced concepts, methods, and systems utilized in the fields of live entertainment and immersive artistic practices. Explore core technologies and illuminate how each area of work within projection, lighting, sound and interactivity relates and is connected to others. Only one of the following may be counted: Arts and Entertainment Technologies 348C, 358 (Topic: Live Event Engineering), (Topic 3), 330T (Topic: SDP: Live Event Engineering).

Topic 4: Indie Game Studio. Learn how to navigate the indie game industry from a business perspective, including marketing strategies, community engagement, publishing on digital platforms, and exploring funding options. Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 4), 358 (Topic: Indie Game Studio), 353 (Topic: SDP: Indie Game Studio)

Topic 5: Event Management and Production. Develop and deploy skillsets to plan and execute the operational and management details related to live events and conference type events. Only one of the following may be counted: Arts and Entertainment Technologies 330T (Topic: Special Event Production), 340C, 358 (Topic: Event Production), 358 (Topic 5).

Topic 6: Immersive Environments. Capture real time motion data and build immersive experiences with light, sound, and projection in the Lab for Immersive Media (LIM). Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 6), 334I, 333 (Topic: Interactive Environments).

Topic 7: Games for Good. Utilize game design skills to create experiences that improve lives. Learn about transformational game development that will support therapy, advance scientific research, bolster mental health, and revolutionize education. Arts and Entertainment Technologies 358 (Topic 7) and 353 (Topic: Games For Good) may not both be counted.
  

AET X58.1 AET 358.1  Next Level Arcade  3 Hours

3 Lecture Hours  0 Lab Hours  
Produce a custom arcade game; create game designs, art, sound, and the physical enclosure and controls. Arts and Entertainment Technologies 339 (Topic: Next Level Arcade) and 358 (Topic 1) may not both be counted.
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET X58.2 AET 358.2  Collaborative Music Project  3 Hours

3 Lecture Hours  0 Lab Hours  
Produce collaborative projects in advanced sound processing and synthesis and audio-visual systems. Arts and Entertainment Technologies 350 and 358 (Topic 2) may not both be counted.
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET X58.3 AET 358.3  Engineering for Live Events  3 Hours

3 Lecture Hours  0 Lab Hours  
Examine advanced concepts, methods, and systems utilized in the fields of live entertainment and immersive artistic practices. Explore core technologies and illuminate how each area of work within projection, lighting, sound and interactivity relates and is connected to others. Only one of the following may be counted: Arts and Entertainment Technologies 348C, 358 (Topic: Live Event Engineering), (Topic 3), 330T (Topic: SDP: Live Event Engineering).
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET X58.4 AET 358.4  Indie Game Studio  3 Hours

3 Lecture Hours  0 Lab Hours  
Learn how to navigate the indie game industry from a business perspective, including marketing strategies, community engagement, publishing on digital platforms, and exploring funding options. Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 4), 358 (Topic: Indie Game Studio), 353 (Topic: SDP: Indie Game Studio)
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET X58.5 AET 358.5  Event Management and Production  3 Hours

3 Lecture Hours  0 Lab Hours  
Develop and deploy skillsets to plan and execute the operational and management details related to live events and conference type events. Only one of the following may be counted: Arts and Entertainment Technologies 330T (Topic: Special Event Production), 340C, 358 (Topic: Event Production), 358 (Topic 5).
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET X58.6 AET 358.6  Immersive Environments  3 Hours

3 Lecture Hours  0 Lab Hours  
Capture real time motion data and build immersive experiences with light, sound, and projection in the Lab for Immersive Media (LIM). Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 6), 334I, 333 (Topic: Interactive Environments).
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET X58.7 AET 358.7  Games for Good  3 Hours

3 Lecture Hours  0 Lab Hours  
Utilize game design skills to create experiences that improve lives. Learn about transformational game development that will support therapy, advance scientific research, bolster mental health, and revolutionize education. Arts and Entertainment Technologies 358 (Topic 7) and 353 (Topic: Games For Good) may not both be counted.
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division