C S X84P C S 384P Physical Simulation of Computer Graphics 3 Hours
3 Lecture Hours 0 Lab Hours
Explore the key concepts and algorithms for simulating physical systems; starting from the ground up with particle systems and mass-spring networks, rigid and elastic bodies, collisions, cloth, and fluids. Computer Science 384P and 395T (Topic: Physical Simulation) may not both be counted. Three lecture hours a week for one semester.
Pre/Corequisites: Graduate standing; and an introductory course in computer graphics, or equivalent background and consent of instructor.
Grading: Student Option
Repeatable for credit: No
Academic Level: Doctoral