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C S X84P C S 384P  Physical Simulation of Computer Graphics  3 Hours

3 Lecture Hours  0 Lab Hours  
Explore the key concepts and algorithms for simulating physical systems; starting from the ground up with particle systems and mass-spring networks, rigid and elastic bodies, collisions, cloth, and fluids. Computer Science 384P and 395T (Topic: Physical Simulation) may not both be counted. Three lecture hours a week for one semester.
Pre/Corequisites: Graduate standing; and an introductory course in computer graphics, or equivalent background and consent of instructor.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Doctoral