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C S X54P C S 354P  Game Programming Paradigms  3 Hours

3 Lecture Hours  0 Lab Hours  
Explore game programming paradigms in C++ using the Unreal Engine. Examine event-driven, component-oriented and object-oriented programming, as well as collaborative software development using source control, bug-tracking, and code documentation. Develop and apply skills towards building a game on the Unreal Engine. Computer Science 354P and 378 (Topic: Game Programming Paradigms) may not both be counted. Three lecture hours a week for one semester.
Pre/Corequisites: Computer Science 429 or 429H with a grade of at least a C-.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division