C S X54P C S 354P Game Programming Paradigms 3 Hours
3 Lecture Hours 0 Lab Hours
Explore game programming paradigms in C++ using the Unreal Engine. Examine event-driven, component-oriented and object-oriented programming, as well as collaborative software development using source control, bug-tracking, and code documentation. Develop and apply skills towards building a game on the Unreal Engine. Computer Science 354P and 378 (Topic: Game Programming Paradigms) may not both be counted. Three lecture hours a week for one semester.
Pre/Corequisites: Computer Science 429 or 429H with a grade of at least a C-.
Grading: Student Option
Repeatable for credit: No
Academic Level: Upper Division