T D X54T T D 354T Topics in Design and Technology 3 Hours
3 Lecture Hours 0 Lab Hours
Three lecture hours a week for one semester, with laboratory hours as required.
Pre/Corequisites: Consent of instructor.
Grading: Student Option
Repeatable for credit: May be repeated for credit when the topics vary.
Academic Level: Upper Division
Topic 1: Costume and Makeup Crafts.
Topic 2: Fabric Painting and Dyeing. Fundamentals of textile surface design.
Topic 3: Mask Making. Fundamentals of mask theory, design, and construction for theatre and live performance.
Topic 4: Millinery. Fundamentals of hat design, fitting, and construction techniques. Theatre and Dance 354T (Topic: Millinery) and 354T (Topic 4) may not both be counted.
Topic 5: Scenery Technology I.
Topic 6: Costume Rendering. Fundamentals of costume research and drawing.
Topic 7: Drawing for Theatre Designers.
Topic 8: Painting.
Topic 9: Automated Lighting I. Fundamentals of automated and computer-aided lighting for theatre and live performance.
Topic 10: Costume Design Skills. Fundamentals of research, drawing, rendering, and script/character analysis and critique for costume design. Theatre and Dance T D 354T (Topic: Design Skills: Costume) and 354T (Topic 10) may not both be counted.
Topic 11: Lighting Design Skills. Fundamentals of research, paperwork communication, and technology for lighting designers. Arts and Entertainment Technologies 329E and Theatre and Dance 354T (Topic 11) may not both be counted.
Topic 12: Scenery Design Skills. Fundamentals of designing, drafting, and model building of scenery for theatrical and film designers.
Topic 13: Stage Makeup. Tools and products used by professional makeup artists. Includes techniques for natural, character, and special effects makeup in theatre, opera, dance, film, and TV.
Topic 14: Figure and Fabric Rendering. Principles of figure and fabric painting from life.
Topic 15: Scene Painting. Scene painting techniques for theatrical designers.
Topic 16: Automated Lighting II. Advanced automated and computer-aided lighting theory and techniques.
Topic 17: Game Development Capstone: Two-Dimensional Games. Participation in an interdisciplinary team to gain a thorough understanding of the two-dimensional game development process, through modeling of the environment and practices that are used in game studios. Only one of the following may be counted: Arts and Entertainment Technologies 376, Computer Science 354S, 378 (Topic: Game Devel Capstone: 2D Games), Music 354S, 376J (Topic: Game Devel Capstone: 2D Games), Theatre and Dance 354T (Topic 17), Radio-Television-Film 344N (Topic 6), 344T (Topic 1). Three lecture hours a week for one semester. Same as: C S 354S, MUS 354S Additional prerequisite: For computer science majors, Computer Science 354, 354H, 354P, or 354R with a grade of at least C-; for others, consent of instructor.
Topic 18: Game Development Capstone: Three-Dimensional Games. Participation in interdisciplinary teams to gain a thorough understanding of the three-dimensional game development process, through modeling of the environment and practices that are used in game studios. Only one of the following may be counted: Computer Science 354T, Music 354T, 376J (Topic: Game Development Capstone: 3D Games), Theatre and Dance 354T (Topic 18). Three lecture hours a week for one semester. Same as: C S 354T, MUS 354T Additional prerequisite: For computer science majors, Computer Science 354, 354H, 354P, or 354R with a grade of at least C-; for others, consent of instructor.
Topic 19: Sound Design I. Introduction to sound design for live performance. Theatre and Dance 354T (Topic: Sound Design I) and 354T (Topic 19) may not both be counted.
Topic 20: Sound Design II. Advanced instruction in sound design for live performance. Theatre and Dance 354T (Topic: Sound Design II) and 354T (Topic 20) may not both be counted. Additional prerequisite: Theatre and Dance 354T (Topic 19).
Topic 21: Classical Tutu Design and Construction. Fundamentals of classical tutu construction, including draping, pattern making, fitting techniques on a live model.
Topic 22: Puppet Design and Construction. Theory and technique of puppet creation and performance. May include marionettes, hand and rod, and body puppets.
Topic 23: Armour and Fabrication. Exploring the uses of leather as a medium for armour making. Shaping, tooling, coloring application for uses in theatre and film. Theatre and Dance 354T (Topic: Armour Design and Fabrication) and 354T (Topic 23) may not both be counted.
Topic 24: Design Skills: Scenic Renderings. Fundamentals of drawing and color for renderings of scenery for theatre and film. Theatre and Dance 354T (Topic: Scenic Rendering) and 354T (Topic 24) may not both be counted.
Topic 25: Portfolio for Designers. Fundamentals of self-marketing for theatre artists. Theatre and Dance 354T (Topic: Portfolio for Designers) and 354T (Topic 25) may not both be counted.
Topic 26: Media Creation for Live Performance. Introduction to the particulars of producing and integrating media into live performance environments. Only one of the following may be counted: Arts and Entertainment Technologies 329, 329C, Theatre and Dance 354T (Topic: Media Creation for Live Perf), 354T (Topic 26).
Topic 27: Festival and Event Management. Fundamentals of the stage management process for large public events. Theatre and Dance 354T (Topic: Festival/Event Management) and 354T (Topic 27) may not both be counted.
Topic 28: Tailoring I. Fundamental theory and techniques in tailoring for the live performer. Theatre and Dance 354T (Topic: Tailoring I) and 354T (Topic 28) may not both be counted.
Topic 29: Tailoring II. Advanced theory and techniques in tailoring for the live performer. Theatre and Dance 354T (Topic: Tailoring II) and 354T (Topic 29) may not both be counted. Additional prerequisite: Theatre and Dance 354T (Topic 28).
Topic 30: Wig Making and Styling. Fundamentals of building and styling wigs for use in the theatre. Only one of the following may be counted: Theatre and Dance 354T (Topic: Wig Making and Styling,) 354T (Topic 30) and 388L (Topic: Wig Making and Styling).
Topic 31: Scenic Design. Introduction to the conceptualization and design of scenery for the theatre.
Topic 32: Stage Craft. Fundamentals of scenery construction and assembly. Theatre and Dance 354T (Topic: Stage Craft) and 354T (Topic 32) may not both be counted.
Topic 33: Projection Design. Introduction to the field of projection design in live performance. Only one of the following may be counted: Arts and Entertainment Technologies 344F, Theatre and Dance 354T (Topic 33), 354T (Topic: Projection Design).
Topic 34: Entertainment Systems Design. Explores interconnectedness between lighting, projection, and media that is commonly found in live entertainment environments.
Topic 36: Stage Management. Fundamentals of the stage management process for theatrical production. Theatre and Dance 354T (Topic: Stage Management) and 354T (Topic 36) may not both be counted.
Topic 37: Advanced Stage Management. Advanced instruction in stage management for theatrical production. Theatre and Dance 354T (Topic: Advanced Stage Management) and 354T (Topic 37) may not both be counted.