UTexas

Arts and Entertainment Technologies (AET)

AET 304  Foundations of Arts and Entertainment Technologies  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore the industries, practices, and concepts defining arts and entertainment technologies in the twenty-first century. The equivalent of three lecture hours a week for one semester.
Core Curriculum: 050  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Lower Division  

AET 310  Foundations of Creative Coding  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore applied computational thinking and logical processes for solving creative problems with technical solutions using the graphics language Processing. Three lecture hours a week for one semester, with studio hours as required.
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Lower Division  

AET 110T, 310T  Topics in Innovative Design  1,3 Hours  

1,3 Lecture Hours  0 Lab Hours  
Exploration of innovative topics in design. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Varies with the topic.  
Grading: Letter Grade  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Lower Division  

AET 311  Media and Motion  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduction to effective visual storytelling with 2D and 3D digital content. Arts and Entertainment Technologies 311 and 319 (Topic: Art & Content) may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Lower Division  

AET 312  Games and Interactivity  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduction to user-centered design process, interactivity, and game design. Arts and Entertainment Technologies 312 and 319 (Topic: Design & Interactivity) may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Lower Division  

AET 313  Code and Fabrication  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduction to building interactive physical projects with hands-on code, microcontrollers, and cardboard. Arts and Entertainment Technologies 313 and 319 (Topic: Media & Technology) may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Lower Division  

AET 314  Sound and Space  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduction to dynamic sound, lighting, and video projection for screens and spaces. Arts and Entertainment Technologies 313 and 319 (Topic: Sound & Space) may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Lower Division  

AET 119, 219, 319  Topics in Arts and Entertainment Technologies  1-3 Hours  

1,2,3 Lecture Hours  0 Lab Hours  
For each semester hour of credit earned, the equivalent of one lecture hour per week for one semester.
Pre/Corequisites: Varies with the topic.  
Grading: Student Option  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Lower Division  

AET 119S, 219S, 319S, 419S, 519S, 619S, 719S, 819S, 919S  Topics in Arts and Entertainment Technologies  1-9 Hours  

0 Lecture Hours  0 Lab Hours  
This course is used to record credit the student earns while enrolled at another institution in a program administered by the University's Study Abroad Office. Credit is recorded as assigned by the study abroad adviser in the School of Design and Creative Technologies. University credit is awarded for work in an exchange program; it may be counted as coursework taken in residence. Transfer credit is awarded for work in an affiliated studies program.
Grading: Student Option  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Lower Division  

AET 320F  Immersive Audio  3 Hours  

3 Lecture Hours  0 Lab Hours  
Use spatial audio systems to create public sound installations and immersive experiences. Explore designing novel multichannel audio systems, binaural audio mixing, and combining spatial audio and visual tech to design immersive installations. Arts and Entertainment Technologies 320F and 339 (Topic: Immersive Audio). Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 320L  Generative Music  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explores algorithmic music systems including procedural techniques, genetic algorithms and cellular automata. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 322G.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 320M  Live Music Coding  3 Hours  

3 Lecture Hours  0 Lab Hours  
An exploration of techniques for live, real-time music programming and sound production in performance settings. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 322G.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 320P  Sound Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore the techniques and tools used in the creation of sound for film, television, and video games. Learn about the history of sound design, the role of the sound designer, and the process of creating a soundtrack from concept to final mix. Three lecture hours a week for one semester.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 321C  Audio Processing  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explores the use of sound-shaping tools, convolution reverb, noise reduction, pitch and time editing to make precise corrections to audio files. Arts and Entertainment Technologies 321C and 339 (Topic: Audio Processing) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 305.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 321J  Introduction To Game Audio  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore the sound design, foley, and audio implementation in video games. Arts and Entertainment Technologies 321J and 323E may not both be counted. Three lecture hours a week for one semester.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 321K  Advanced Game Audio  3 Hours  

3 Lecture Hours  0 Lab Hours  
Examine audio practices used in the video game industry. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 321J.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 322K  Introduction To Audio Coding  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore programming methods for MIDI and audio signal processing in the visual interface language Max/MSP. Examine how to manage audio signal flow and communications with external devices such as keyboard controllers, pedals and other sensors. Discuss the creation of systems for musical interactivity in live performance and immersive sound installation applications and integration with Ableton Live. Arts and Entertainment Technologies 322K and 320G may not both be counted. Three lecture hours a week for one semester.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 322L  Advanced Audio Coding  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore complex connections in audio signal flow and communication with external devices using signal processing and Max/MSP. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 322K.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 323D  Interactive Music  3 Hours  

3 Lecture Hours  0 Lab Hours  
Create real-time interactive music using Ableton Live and Musical Instrument Digital Interface (MIDI) controllers. Arts and Entertainment Technologies 323D and 339 (Topic: Interactive Music) may not both be counted. Three lecture hours per week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 304 and 314.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 323G  Generative Audio Programming  3 Hours  

3 Lecture Hours  0 Lab Hours  
Use real-time, generative audio coding tools. Arts and Entertainment Technologies 323G and 339 (Topic: Generative Audio Progrmng) Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 324  Themed Entertainment Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore best practices behind the design of themed entertainment experiences through a variety of lectures, group projects, and individual study. Arts and Entertainment Technologies 324 and 339 (Topic: Themed Entertainment Design) may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 324D  Principles of Animation  3 Hours  

3 Lecture Hours  0 Lab Hours  
An introduction to the principles of animation for 2D and 3D systems. Use various techniques to convey a sense of weight, emotion, and story for simple and complex objects in both 2D and 3D. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 311.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 324J  Visual Storytelling  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore graphic communication, visual storytelling, and digital visualization of objects, spaces, environments, information, and data. Utilize pre-rendered realme, and procedural systems to explore 2D and 3D previsualization techniques, infographic design, data processing, and rendering systems. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 311.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 124P, 224P, 324P  Advanced Production Laboratory  1-3 Hours  

1,2,3 Lecture Hours  0 Lab Hours  
Theatre and Dance 124P, 224P, 324P and Arts and Entertainment Technologies 124P, 224P, 324P may not both be counted. For each semester hour of credit earned, one lecture hour a week for one semester, with additional laboratory hours to be arranged.
Same as: T D 124P, T D 224P, T D 324P  
Pre/Corequisites: For Theatre and Dance majors, Theatre and Dance 314P or consent of instructor; For Arts and Entertainment Technologies majors, Arts and Entertainment Technologies 316C.  
Restrictions: Restricted to theatre and dance and arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: Yes (Unlimited)  
Academic Level: Upper Division  

AET 326E  3D Animation and Rigging  3 Hours  

3 Lecture Hours  0 Lab Hours  
An introduction to 3D animation techniques and rigging systems. Only one of the following may be counted: Arts and Entertainment Technologies 326E, 328 and 339 (Topic: Animation and Rigging). Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 310, 311, and 324D.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 326G  Realtime VFX  3 Hours  

3 Lecture Hours  0 Lab Hours  
An introduction to creating visual effects for games and realtime engines. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 310, 311, and 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 329J  Digital Fabrication  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explores common and emerging digital fabrication technologies for artists and designers. Arts and Entertainment Technologies 329J and 339 (Topic: Digital Fabrication) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 316C.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 129S, 229S, 329S, 429S, 529S, 629S, 729S, 829S, 929S  Topics in Arts and Entertainment Technologies  1-9 Hours  

0 Lecture Hours  0 Lab Hours  
This course is used to record credit the student earns while enrolled at another institution in a program administered by the University's Study Abroad Office. Credit is recorded as assigned by the study abroad adviser in the School of Design and Creative Technologies. University credit is awarded for work in an exchange program; it may be counted as coursework taken in residence. Transfer credit is awarded for work in an affiliated studies program.
Grading: Student Option  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  

AET 330C  Business of Entertainment  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore the fundamentals of producing entertainment from inspiration to execution as well as all aspects involved in producing live stage and on screen commercial productions. Arts and Entertainment Technologies 330C and 339 (Topic: Business of Entertainment) may not both be counted. Three lecture hours a week for one semester.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 130T, 330T  Topics in Innovative Design  1,3 Hours  

1,3 Lecture Hours  0 Lab Hours  
Exploration of innovative topics in design. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Varies with the topic.  
Grading: Letter Grade  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  

AET 133, 333  Topics in Video Game Development  1,3 Hours  

1,3 Lecture Hours  0 Lab Hours  
Topics in video game development. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 310 and 312. Additional prerequisites vary with the topic.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  
Topic 1: Video Game Skills for Other Fields. Explores how skills in video game development can translate to jobs in other industries.

Topic 2: Psychology of Video Games. An examination of the psychological aspects of video games and video game design.

Topic 3: Video Games and Teaching. An examination of how people learn through play and how video games are used as teaching tools.

Topic 4: Community Funding for Video Games. An examination of community funding systems for video games. Compares different funding models and their effects on video game design, marketing, and publishing.
  

AET 333D  Video Game Production  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explores the creation and execution of plans and roadmaps to strategize how game development is executed, organized, scheduled, budgeted, and managed. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334  Video Game Character Animation  3 Hours  

3 Lecture Hours  0 Lab Hours  
Examine the process of creating 3D gameplay animations, techniques to improve animation workflow, and how to implement animations into the Unreal Engine. May be taken two times for credit. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Upper-division standing and Arts and Entertainment Technologies 312.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: Yes (02 times)  
Academic Level: Upper Division  

AET 334C  Level Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Design and build interactive 2D or 3D game levels (game maps) using an industry standard tool such as Unity or Unreal. Explore the design pipeline for creating levels from concept and layout, to whiteboxing, creating and integrating environment art and sound, worldbuilding, and adding simple scripted interactions, animations, sound effects, and VFX. Examine the different design process for small indie games compared to big AAA games. Arts and Entertainment Technologies 334C and 339 (Topic: Level Design) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334E  Video Game Art Pipeline  3 Hours  

3 Lecture Hours  0 Lab Hours  
An introduction to creating and working with game ready assets in 2D and 3D. Arts and Entertainment Technologies 334E and 339 (Topic: Game Art Pipeline) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 312  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334F  Video Game Scripting I  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduction to scripting interactive content for games using an industry-standard scripting language and game engine. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 310 and 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334J  Multiplayer Video Game Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Examination of the design and technical requirements for developing multiplayer games in different genres. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing and Arts and Entertainment Technologies 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334K  Video Game Prototyping  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore rapid prototyping techniques for video game art and design using ideation, storyboarding, pitching, prototyping, testing, and documentation. Only one of the following may be counted: Arts and Entertainment Technologies 333K, 334K and 339 (Topic: Game Prototyping). Three lecture hours per week for one semester.
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 310 and 312.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 134L, 334L  User Interface/User Experience for Video Games  1,3 Hours  

1,3 Lecture Hours  0 Lab Hours  
An introduction to user interface (UI) and user experience (UX) design for video games. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334M  Video Game Systems Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Create and apply play systems which establish the framework for user experience (UX) and level design. Arts and Entertainment Technologies 334M and 339 (Topic: Game Systems Design) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334N  Interactive Storytelling  3 Hours  

3 Lecture Hours  0 Lab Hours  
Apply cross-disciplinary methods to create immersive narratives for interactive experiences. Only one of the following may be counted: Arts and Entertainment Technologies 334D, 334N, 339 (Topic: Narrative Design for Games). Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334P  User Interfaces  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore a synthesis of data visualization and user interface design for games, simulation, and digital environments. Discuss infographics, accessibility, and user centered design. Arts and Entertainment Technologies 334P and 339 (Topic: User Interfaces) may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 334R  Technical Art I  3 Hours  

3 Lecture Hours  0 Lab Hours  
Examine technical aspects of game content creation including shaders, automation, tool creation, and special effects. Three lecture hours a week for one semester.
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 310, 311, 312, and 313.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: Yes (02 times)  
Academic Level: Upper Division  

AET 334S  Technical Art II  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore advanced technical art projects for games. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 334R.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: Yes (02 times)  
Academic Level: Upper Division  

AET 335D  Realtime Visualization  3 Hours  

3 Lecture Hours  0 Lab Hours  
An introduction to using game engines and realtime graphics systems for architectural, automotive, and other types of product visualization. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing and Arts and Entertainment Technologies 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 335F  Video Game Scripting II  3 Hours  

3 Lecture Hours  0 Lab Hours  
Advanced scripting of interactive content for video games using an industry-standard scripting language and game engine. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 334F.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 135J, 335J  Live Video Game Design  1,3 Hours  

1,3 Lecture Hours  0 Lab Hours  
An introduction to design methods for video games as a service and persistent multiplayer video game worlds. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 335K  Virtual Reality for Video Games  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explores design and creation of virtual reality (VR) content for games, and deploying and testing on VR hardware. Arts and Entertainment Technologies 335K and 339 (Topic: Virtual Reality for Games) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 310 and 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 335M  2D Animation For Games  3 Hours  

3 Lecture Hours  0 Lab Hours  
Learn the tools and comprehensive knowledge to create beautiful, functional, and dynamic art for video games. Only one of the following may be counted: Arts and Entertainment Technologies 335M, 335E, 353 (Topic: 2D Animation For Games) Three lecture hours a week for one semester.
Pre/Corequisites: Upper Division Standing  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 335V  Introduction to Mixed Reality  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduction to mixed reality platforms and hands-on development of XR experiences. Explore creative AR interactions with 3D models, animated characters, sound assets, and visual effects, to promote learning opportunities and branded marketing. Only one of the following may be counted: Arts and Entertainment Technologies 330T (Topic: Mixed Reality for the Masses), 335V, 339 (Topic: Mixed Reality for the Masses). Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 336C  Video Game History and Culture  3 Hours  

3 Lecture Hours  0 Lab Hours  
Analyze the history of video games from their origins in computer labs, to their surge in popularity that has significantly impacted modern society. Examine the evolution of video games, their influences on culture and laws, controversies in gender politics and minority representation, and how the medium developed both commercially and as a form of artistic expression. Three lecture hours a week for one semester.
Core Curriculum: 050  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 337  Writing for Interactive Games  3 Hours  

3 Lecture Hours  0 Lab Hours  
Exploration of game creation as a multi-threaded narrative story. Students create, write, edit, and refine game stories and game dialogue and build small game scenarios using a variety of game design software platforms. Three lecture hours a week for one semester.
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 337D  Narrative Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore establishing, communicating, and assimilating a cohesive narrative into all aspects of interactive and immersive media experiences through a cross-disciplinary lens. Arts and Entertainment Technologies 337D and 339 (Topic: Narrative Design) may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing and Arts and Entertainment Technologies 337N.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 337N  Introduction To Narrative  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore the origins, formal elements, and best practices of good storytelling across multiple mediums through study, analysis, and writing practice. Arts and Entertainment Technologies 337N and 339 (Topic: Intro to Narrative) may not both be counted. For each semester hour of credit earned, one lecture hour a week for one semester.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 139, 239, 339, 439  Advanced Topics in Arts and Entertainment Technologies  1-4 Hours  

1,2,3,4 Lecture Hours  0 Lab Hours  
Advanced topics in arts and entertainment technologies. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Upper-division standing. Varies with the topic.  
Grading: Student Option  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  

AET 340D  Interactive Installation Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore the skillsets and collaborative processes involved in creating interactive installations. Learn interactive technology, physical computing, and user engagement to create immersive and participatory experiences. May be taken twice for credit. Three lecture hours a week for one semester.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: Yes (02 times)  
Academic Level: Upper Division  

AET 341D  Digital Musicianship  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore harmony, chord progressions, and song structure in the MIDI grid. Arts and Entertainment Technologies 319 (Topic: Digital Musicianship I) and 341D may not both be counted. Three lecture hours per week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 314.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 342C  3D Modeling and Texturing  3 Hours  

3 Lecture Hours  0 Lab Hours  
Utilize hard surface and organic modeling workflows, modern texturing techniques, and physically-based shaders to create efficient assets based on clear content goals. May be taken three times for credit. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 311 and 312.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: Yes (03 times)  
Academic Level: Upper Division  

AET 342D  3D Materials And Lighting  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore 3D game models using state of the art workflows and tools. May be taken three times for credit. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 311 and 312.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: Yes (03 times)  
Academic Level: Upper Division  

AET 344D  3D Previsualization for Live Entertainment  3 Hours  

3 Lecture Hours  0 Lab Hours  
Instructs students on how to bring an idea from concept to fully rendered pitch-ready environment by utilizing 2D and 3D technical drafting tools in Vectorworks, and a lighting visualizer. Only one of the following may be counted: Arts and Entertainment Technologies 344, 344C, or 344D. Three lecture hours a week for one semester, with lab hours as required.
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 344F  Design Skills: Projection  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduction to the creative and technical design process in the field of projection design for live performances. Only one of the following may be counted: Arts and Entertainment Technologies 344F, Theatre and Dance 354T (Topic 33), 354T (Topic: Projection Design). Three lecture hours a week for one semester.
Pre/Corequisites: Upper Division Standing  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 346C  Video Game Modding  3 Hours  

3 Lecture Hours  0 Lab Hours  
Focus on modifying existing video games to experiment with gameplay ideas and create unique play experiences. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 346F  Video Game Design Challenges  3 Hours  

3 Lecture Hours  0 Lab Hours  
Focuses on the creation of unique play experiences under extreme constraints. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 334E, 334F, and 334C or 334K.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 348  Concert and Event Lighting  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore methodologies utilized in live event lighting. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Consent of instructor; Arts and Entertainment Technologies 348C.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 348G  Media Design and Technology  3 Hours  

3 Lecture Hours  0 Lab Hours  
Investigate design challenges in-depth, in the field of Media and Projection Design. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper Division Standing. Arts and Entertainment Technologies 344F.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: Yes (Unlimited)  
Academic Level: Upper Division  

AET 348K  3D Projection Mapping  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore common 3D mapping techniques and applications that include architectural mapping, dome projection and Cave automatic virtual environments (CAVE) projection. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 348C; consent of instructor.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 348L  Advanced System Engineering  3 Hours  

3 Lecture Hours  0 Lab Hours  
Study common signals (digital and analogue), data communication protocols, synchronization, show control as well as layout and contingency considerations for professional entertainment systems. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Upper-division standing and Arts and Entertainment Technologies 314.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 350C  Advanced Creative Coding  3 Hours  

3 Lecture Hours  0 Lab Hours  
Explore advanced computational concepts and their application to more diverse creative media domains including; audio, video, music, and the web. Arts and Entertainment Technologies 339 (Topic: Advanced Creative Coding) and 350C may not both be counted. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 310.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 351C  Audio Production Lab  3 Hours  

3 Lecture Hours  0 Lab Hours  
Individual or team projects in audio production for live performance. Three lecture hours per week for one semester, with lab hours and performance participation as required.
Pre/Corequisites: Consent of instructor.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 351E  Do It Yourself Synthesizer Lab  3 Hours  

3 Lecture Hours  0 Lab Hours  
Projects to design and build microprocessor-based synthesizers and special effects (SFX) components and systems. Three lecture hours per week for one semester, with lab hours and performance participation as required.
Pre/Corequisites: Upper-division standing and Arts and Entertainment Technologies 314.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 153, 353  Advanced Topics in Video Game Development  1,3 Hours  

1,3 Lecture Hours  0 Lab Hours  
Advanced topics in game development. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Upper Division Standing. Arts and Entertainment Technologies 310 and 312. Additional prerequisites vary with the topic.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  

AET 354C  Cross Platform Storytelling  3 Hours  

3 Lecture Hours  0 Lab Hours  
Focus on the future of storytelling and experience design across multiple platforms and services. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 355D  Mobile Game Design  3 Hours  

3 Lecture Hours  0 Lab Hours  
Design and develop games specifically for mobile devices. Learn about the best practices for production and deployment. Arts and Entertainment Technologies 355D and 333 (Topic: Mobile Game Design) may not both be counted. Three lecture hours a week for one semester.
Pre/Corequisites: Upper-division standing, Arts and Entertainment Technologies 334F  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 357  Solo Studio  3 Hours  

3 Lecture Hours  0 Lab Hours  
Build creative confidence through a range of methodologies including iterative design and prototyping, exploring research strategies, and exercising critical reflection. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 358  Topics in Collaborative Studio  3 Hours  

3 Lecture Hours  0 Lab Hours  
Focus on team based projects that culminate in large events, presentations, or performances. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  
Topic 1: Next Level Arcade. Produce a custom arcade game; create game designs, art, sound, and the physical enclosure and controls. Arts and Entertainment Technologies 339 (Topic: Next Level Arcade) and 358 (Topic 1) may not both be counted.

Topic 2: Collaborative Music Project. Produce collaborative projects in advanced sound processing and synthesis and audio-visual systems. Arts and Entertainment Technologies 350 and 358 (Topic 2) may not both be counted.

Topic 3: Engineering for Live Events. Examine advanced concepts, methods, and systems utilized in the fields of live entertainment and immersive artistic practices. Explore core technologies and illuminate how each area of work within projection, lighting, sound and interactivity relates and is connected to others. Only one of the following may be counted: Arts and Entertainment Technologies 348C, 358 (Topic: Live Event Engineering), (Topic 3), 330T (Topic: SDP: Live Event Engineering).

Topic 4: Indie Game Studio. Learn how to navigate the indie game industry from a business perspective, including marketing strategies, community engagement, publishing on digital platforms, and exploring funding options. Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 4), 358 (Topic: Indie Game Studio), 353 (Topic: SDP: Indie Game Studio)

Topic 5: Event Management and Production. Develop and deploy skillsets to plan and execute the operational and management details related to live events and conference type events. Only one of the following may be counted: Arts and Entertainment Technologies 330T (Topic: Special Event Production), 340C, 358 (Topic: Event Production), 358 (Topic 5).

Topic 6: Immersive Environments. Capture real time motion data and build immersive experiences with light, sound, and projection in the Lab for Immersive Media (LIM). Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 6), 334I, 333 (Topic: Interactive Environments).

Topic 7: Games for Good. Utilize game design skills to create experiences that improve lives. Learn about transformational game development that will support therapy, advance scientific research, bolster mental health, and revolutionize education. Arts and Entertainment Technologies 358 (Topic 7) and 353 (Topic: Games For Good) may not both be counted.
  

AET 358.1  Next Level Arcade  3 Hours  

3 Lecture Hours  0 Lab Hours  
Produce a custom arcade game; create game designs, art, sound, and the physical enclosure and controls. Arts and Entertainment Technologies 339 (Topic: Next Level Arcade) and 358 (Topic 1) may not both be counted.
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 358.2  Collaborative Music Project  3 Hours  

3 Lecture Hours  0 Lab Hours  
Produce collaborative projects in advanced sound processing and synthesis and audio-visual systems. Arts and Entertainment Technologies 350 and 358 (Topic 2) may not both be counted.
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 358.3  Engineering for Live Events  3 Hours  

3 Lecture Hours  0 Lab Hours  
Examine advanced concepts, methods, and systems utilized in the fields of live entertainment and immersive artistic practices. Explore core technologies and illuminate how each area of work within projection, lighting, sound and interactivity relates and is connected to others. Only one of the following may be counted: Arts and Entertainment Technologies 348C, 358 (Topic: Live Event Engineering), (Topic 3), 330T (Topic: SDP: Live Event Engineering).
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 358.4  Indie Game Studio  3 Hours  

3 Lecture Hours  0 Lab Hours  
Learn how to navigate the indie game industry from a business perspective, including marketing strategies, community engagement, publishing on digital platforms, and exploring funding options. Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 4), 358 (Topic: Indie Game Studio), 353 (Topic: SDP: Indie Game Studio)
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 358.5  Event Management and Production  3 Hours  

3 Lecture Hours  0 Lab Hours  
Develop and deploy skillsets to plan and execute the operational and management details related to live events and conference type events. Only one of the following may be counted: Arts and Entertainment Technologies 330T (Topic: Special Event Production), 340C, 358 (Topic: Event Production), 358 (Topic 5).
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 358.6  Immersive Environments  3 Hours  

3 Lecture Hours  0 Lab Hours  
Capture real time motion data and build immersive experiences with light, sound, and projection in the Lab for Immersive Media (LIM). Only one of the following may be counted: Arts and Entertainment Technologies 358 (Topic 6), 334I, 333 (Topic: Interactive Environments).
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 358.7  Games for Good  3 Hours  

3 Lecture Hours  0 Lab Hours  
Utilize game design skills to create experiences that improve lives. Learn about transformational game development that will support therapy, advance scientific research, bolster mental health, and revolutionize education. Arts and Entertainment Technologies 358 (Topic 7) and 353 (Topic: Games For Good) may not both be counted.
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 361C  Physical Computing  3 Hours  

3 Lecture Hours  0 Lab Hours  
Introduces concepts and methods of physical computing, including the creation, building, and programming of small devices and the integration of external devices and objects. Only one of the following may be counted: Arts and Entertainment Technologies 360, 361, 361C. Three lecture hours a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 310 and 313.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 170  Research Methods Proseminar  1 Hour  

1 Lecture Hours  0 Lab Hours  
Explore research methods and the preparation of a thesis topic and senior thesis proposal. The equivalent of one lecture hour a week for one semester.
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 374  Independent Study  3 Hours  

0 Lecture Hours  4.5 Lab Hours  
Independent study or research in arts and entertainment technologies. Hours to be arranged.
Pre/Corequisites: Upper-division standing, a grade point of average of at least 3.5, and consent of instructor.  
Grading: Student Option  
Repeatable for credit: Yes (Unlimited)  
Academic Level: Upper Division  

AET 375  Portfolio  3 Hours  

3 Lecture Hours  0 Lab Hours  
Focus on portfolio development, showcasing professional skills, and preparation for the demands of industry. Arts and Entertainment Technologies 339 (Topic: Portfolio Development) ad AET 375 may not both be counted. Three lecture hours a week for one semester, with additional studio hours to be arranged.
Pre/Corequisites: Upper-division standing.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 376  Game Capstone: 2-D  3 Hours  

0 Lecture Hours  4.5 Lab Hours  
Work in small teams from different disciplines to develop 2D games. Only one of the following may be counted: Arts and Entertainment Technologies 376, Computer Science 354S, 378 (Topic: Game Devel Capstone: 2D Games), Music 354S, 376J (Topic: Game Devel Capstone: 2D Games), Theatre and Dance 354T (Topic 17), Radio-Television-Film 344N (Topic 6), 344T (Topic 1). Hours to be arranged.
Pre/Corequisites: Upper-division standing and consent of instructor based on portfolio submission.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 377  Game Capstone: 3-D  3 Hours  

0 Lecture Hours  4.5 Lab Hours  
Work in small teams from different disciplines to develop 3D games. Hours to be arranged.
Pre/Corequisites: Upper-division standing and consent of instructor based on portfolio submission.  
Grading: Student Option  
Repeatable for credit: No  
Academic Level: Upper Division  

AET 378H  Honors Senior Thesis  3 Hours  

0 Lecture Hours  4.5 Lab Hours  
Participate in a large scale senior project. The equivalent of four-and-one-half laboratory hours a week for one semester.
Core Curriculum: 010  
Pre/Corequisites: Upper-division standing; Arts and Entertainment Technologies 170, and consent of the Arts and Entertainment Technologies Honors Coordinator.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division