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AET X33 AET 133, 333  Topics in Video Game Development  1,3 Hours

1,3 Lecture Hours  0 Lab Hours  
Topics in video game development. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 310 and 312. Additional prerequisites vary with the topic.  
Restrictions: Restricted to arts and entertainment technologies majors.  
Grading: Letter Grade  
Repeatable for credit: May be repeated for credit when the topics vary.  
Academic Level: Upper Division  
Topic 1: Video Game Skills for Other Fields. Explores how skills in video game development can translate to jobs in other industries.

Topic 2: Psychology of Video Games. An examination of the psychological aspects of video games and video game design.

Topic 3: Video Games and Teaching. An examination of how people learn through play and how video games are used as teaching tools.

Topic 4: Community Funding for Video Games. An examination of community funding systems for video games. Compares different funding models and their effects on video game design, marketing, and publishing.