AET X33 AET 133, 333 Topics in Video Game Development 1,3 Hours
1,3 Lecture Hours 0 Lab Hours
Topics in video game development. For each semester hour of credit earned, one lecture hour a week for one semester.
Pre/Corequisites: Arts and Entertainment Technologies 310 and 312. Additional prerequisites vary with the topic.
Restrictions: Restricted to arts and entertainment technologies majors.
Grading: Letter Grade
Repeatable for credit: May be repeated for credit when the topics vary.
Academic Level: Upper Division
Topic 1: Video Game Skills for Other Fields. Explores how skills in video game development can translate to jobs in other industries.
Topic 2: Psychology of Video Games. An examination of the psychological aspects of video games and video game design.
Topic 3: Video Games and Teaching. An examination of how people learn through play and how video games are used as teaching tools.
Topic 4: Community Funding for Video Games. An examination of community funding systems for video games. Compares different funding models and their effects on video game design, marketing, and publishing.