AET - Arts and Entertainment Technologies
Arts and Entertainment Technologies: AET
Lower-Division Courses
AET X04. Foundations of Arts and Entertainment Technologies.
Explore the industries, practices, and concepts defining arts and entertainment technologies in the twenty-first century.
AET X10. Foundations of Creative Coding.
Explore applied computational thinking and logical processes for solving creative problems with technical solutions using the graphics language Processing.
AET X10T. Topics in Innovative Design.
Exploration of innovative topics in design.
AET X11. Media and Motion.
Introduction to effective visual storytelling with 2D and 3D digital content.
AET X12. Games and Interactivity.
Introduction to user-centered design process, interactivity, and game design.
AET X13. Code and Fabrication.
Introduction to building interactive physical projects with hands-on code, microcontrollers, and cardboard.
AET X14. Sound and Space.
Introduction to dynamic sound, lighting, and video projection for screens and spaces.
AET X19. Topics in Arts and Entertainment Technologies.
AET X19S. Topics in Arts and Entertainment Technologies.
This course is used to record credit the student earns while enrolled at another institution in a program administered by the University's Study Abroad Office. Credit is recorded as assigned by the study abroad adviser in the School of Design and Creative Technologies. University credit is awarded for work in an exchange program; it may be counted as coursework taken in residence. Transfer credit is awarded for work in an affiliated studies program.
Upper-Division Courses
AET X20F. Immersive Audio.
Use spatial audio systems to create public sound installations and immersive experiences. Explore designing novel multichannel audio systems, binaural audio mixing, and combining spatial audio and visual tech to design immersive installations.
AET X20L. Generative Music.
Explores algorithmic music systems including procedural techniques, genetic algorithms and cellular automata.
AET X20M. Live Music Coding.
An exploration of techniques for live, real-time music programming and sound production in performance settings.
AET X20P. Sound Design.
Explore the techniques and tools used in the creation of sound for film, television, and video games. Learn about the history of sound design, the role of the sound designer, and the process of creating a soundtrack from concept to final mix.
AET X21C. Audio Processing.
Explores the use of sound-shaping tools, convolution reverb, noise reduction, pitch and time editing to make precise corrections to audio files.
AET X21J. Introduction To Game Audio.
Explore the sound design, foley, and audio implementation in video games.
AET X21K. Advanced Game Audio.
Examine audio practices used in the video game industry.
AET X22K. Introduction To Audio Coding.
Explore programming methods for MIDI and audio signal processing in the visual interface language Max/MSP. Examine how to manage audio signal flow and communications with external devices such as keyboard controllers, pedals and other sensors. Discuss the creation of systems for musical interactivity in live performance and immersive sound installation applications and integration with Ableton Live.
AET X22L. Advanced Audio Coding.
Explore complex connections in audio signal flow and communication with external devices using signal processing and Max/MSP.
AET X23D. Interactive Music.
Create real-time interactive music using Ableton Live and Musical Instrument Digital Interface (MIDI) controllers.
AET X23G. Generative Audio Programming.
Use real-time, generative audio coding tools.
AET X24. Themed Entertainment Design.
Explore best practices behind the design of themed entertainment experiences through a variety of lectures, group projects, and individual study.
AET X24D. Principles of Animation.
An introduction to the principles of animation for 2D and 3D systems. Use various techniques to convey a sense of weight, emotion, and story for simple and complex objects in both 2D and 3D.
AET X24J. Visual Storytelling.
Explore graphic communication, visual storytelling, and digital visualization of objects, spaces, environments, information, and data. Utilize pre-rendered realme, and procedural systems to explore 2D and 3D previsualization techniques, infographic design, data processing, and rendering systems.
AET X24P. Advanced Production Laboratory.
AET X26E. 3D Animation and Rigging.
An introduction to 3D animation techniques and rigging systems.
AET X26G. Realtime VFX.
An introduction to creating visual effects for games and realtime engines.
AET X29J. Digital Fabrication.
Explores common and emerging digital fabrication technologies for artists and designers.
AET X29S. Topics in Arts and Entertainment Technologies.
This course is used to record credit the student earns while enrolled at another institution in a program administered by the University's Study Abroad Office. Credit is recorded as assigned by the study abroad adviser in the School of Design and Creative Technologies. University credit is awarded for work in an exchange program; it may be counted as coursework taken in residence. Transfer credit is awarded for work in an affiliated studies program.
AET X30C. Business of Entertainment.
Explore the fundamentals of producing entertainment from inspiration to execution as well as all aspects involved in producing live stage and on screen commercial productions.
AET X30T. Topics in Innovative Design.
Exploration of innovative topics in design.
AET X33. Topics in Video Game Development.
Topics in video game development.
AET X33D. Video Game Production.
Explores the creation and execution of plans and roadmaps to strategize how game development is executed, organized, scheduled, budgeted, and managed.
AET X34. Video Game Character Animation.
Examine the process of creating 3D gameplay animations, techniques to improve animation workflow, and how to implement animations into the Unreal Engine.
AET X34C. Level Design.
Design and build interactive 2D or 3D game levels (game maps) using an industry standard tool such as Unity or Unreal. Explore the design pipeline for creating levels from concept and layout, to whiteboxing, creating and integrating environment art and sound, worldbuilding, and adding simple scripted interactions, animations, sound effects, and VFX. Examine the different design process for small indie games compared to big AAA games.
AET X34E. Video Game Art Pipeline.
An introduction to creating and working with game ready assets in 2D and 3D.
AET X34F. Video Game Scripting I.
Introduction to scripting interactive content for games using an industry-standard scripting language and game engine.
AET X34J. Multiplayer Video Game Design.
Examination of the design and technical requirements for developing multiplayer games in different genres.
AET X34K. Video Game Prototyping.
Explore rapid prototyping techniques for video game art and design using ideation, storyboarding, pitching, prototyping, testing, and documentation.
AET X34L. User Interface/User Experience for Video Games.
An introduction to user interface (UI) and user experience (UX) design for video games.
AET X34M. Video Game Systems Design.
Create and apply play systems which establish the framework for user experience (UX) and level design.
AET X34N. Interactive Storytelling.
Apply cross-disciplinary methods to create immersive narratives for interactive experiences.
AET X34P. User Interfaces.
Explore a synthesis of data visualization and user interface design for games, simulation, and digital environments. Discuss infographics, accessibility, and user centered design.
AET X34R. Technical Art I.
Examine technical aspects of game content creation including shaders, automation, tool creation, and special effects.
AET X34S. Technical Art II.
Explore advanced technical art projects for games.
AET X35D. Realtime Visualization.
An introduction to using game engines and realtime graphics systems for architectural, automotive, and other types of product visualization.
AET X35F. Video Game Scripting II.
Advanced scripting of interactive content for video games using an industry-standard scripting language and game engine.
AET X35J. Live Video Game Design.
An introduction to design methods for video games as a service and persistent multiplayer video game worlds.
AET X35K. Virtual Reality for Video Games.
Explores design and creation of virtual reality (VR) content for games, and deploying and testing on VR hardware.
AET X35M. 2D Animation For Games.
Learn the tools and comprehensive knowledge to create beautiful, functional, and dynamic art for video games.
AET X35V. Introduction to Mixed Reality.
Introduction to mixed reality platforms and hands-on development of XR experiences. Explore creative AR interactions with 3D models, animated characters, sound assets, and visual effects, to promote learning opportunities and branded marketing.
AET X36C. Video Game History and Culture.
Analyze the history of video games from their origins in computer labs, to their surge in popularity that has significantly impacted modern society. Examine the evolution of video games, their influences on culture and laws, controversies in gender politics and minority representation, and how the medium developed both commercially and as a form of artistic expression.
AET X37. Writing for Interactive Games.
Exploration of game creation as a multi-threaded narrative story. Students create, write, edit, and refine game stories and game dialogue and build small game scenarios using a variety of game design software platforms.
AET X37D. Narrative Design.
Explore establishing, communicating, and assimilating a cohesive narrative into all aspects of interactive and immersive media experiences through a cross-disciplinary lens.
AET X37N. Introduction To Narrative.
Explore the origins, formal elements, and best practices of good storytelling across multiple mediums through study, analysis, and writing practice.
AET X39. Advanced Topics in Arts and Entertainment Technologies.
Advanced topics in arts and entertainment technologies.
AET X40D. Interactive Installation Design.
Explore the skillsets and collaborative processes involved in creating interactive installations. Learn interactive technology, physical computing, and user engagement to create immersive and participatory experiences.
AET X41D. Digital Musicianship.
Explore harmony, chord progressions, and song structure in the MIDI grid.
AET X42C. 3D Modeling and Texturing.
Utilize hard surface and organic modeling workflows, modern texturing techniques, and physically-based shaders to create efficient assets based on clear content goals.
AET X42D. 3D Materials And Lighting.
Explore 3D game models using state of the art workflows and tools.
AET X44D. 3D Previsualization for Live Entertainment.
Instructs students on how to bring an idea from concept to fully rendered pitch-ready environment by utilizing 2D and 3D technical drafting tools in Vectorworks, and a lighting visualizer.
AET X44F. Design Skills: Projection.
Introduction to the creative and technical design process in the field of projection design for live performances.
AET X46C. Video Game Modding.
Focus on modifying existing video games to experiment with gameplay ideas and create unique play experiences.
AET X46F. Video Game Design Challenges.
Focuses on the creation of unique play experiences under extreme constraints.
AET X48. Concert and Event Lighting.
Explore methodologies utilized in live event lighting.
AET X48G. Media Design and Technology.
Investigate design challenges in-depth, in the field of Media and Projection Design.
AET X48K. 3D Projection Mapping.
Explore common 3D mapping techniques and applications that include architectural mapping, dome projection and Cave automatic virtual environments (CAVE) projection.
AET X48L. Advanced System Engineering.
Study common signals (digital and analogue), data communication protocols, synchronization, show control as well as layout and contingency considerations for professional entertainment systems.
AET X50C. Advanced Creative Coding.
Explore advanced computational concepts and their application to more diverse creative media domains including; audio, video, music, and the web.
AET X51C. Audio Production Lab.
Individual or team projects in audio production for live performance.
AET X51E. Do It Yourself Synthesizer Lab.
Projects to design and build microprocessor-based synthesizers and special effects (SFX) components and systems.
AET X53. Advanced Topics in Video Game Development.
Advanced topics in game development.
AET X54C. Cross Platform Storytelling.
Focus on the future of storytelling and experience design across multiple platforms and services.
AET X55D. Mobile Game Design.
Design and develop games specifically for mobile devices. Learn about the best practices for production and deployment.
AET X57. Solo Studio.
Build creative confidence through a range of methodologies including iterative design and prototyping, exploring research strategies, and exercising critical reflection.
AET X58. Topics in Collaborative Studio.
Focus on team based projects that culminate in large events, presentations, or performances.
AET X58.1. Next Level Arcade.
Produce a custom arcade game; create game designs, art, sound, and the physical enclosure and controls.
AET X58.2. Collaborative Music Project.
Produce collaborative projects in advanced sound processing and synthesis and audio-visual systems.
AET X58.3. Engineering for Live Events.
Examine advanced concepts, methods, and systems utilized in the fields of live entertainment and immersive artistic practices. Explore core technologies and illuminate how each area of work within projection, lighting, sound and interactivity relates and is connected to others.
AET X58.4. Indie Game Studio.
Learn how to navigate the indie game industry from a business perspective, including marketing strategies, community engagement, publishing on digital platforms, and exploring funding options.
AET X58.5. Event Management and Production.
Develop and deploy skillsets to plan and execute the operational and management details related to live events and conference type events.
AET X58.6. Immersive Environments.
Capture real time motion data and build immersive experiences with light, sound, and projection in the Lab for Immersive Media (LIM).
AET X58.7. Games for Good.
Utilize game design skills to create experiences that improve lives. Learn about transformational game development that will support therapy, advance scientific research, bolster mental health, and revolutionize education.
AET X61C. Physical Computing.
Introduces concepts and methods of physical computing, including the creation, building, and programming of small devices and the integration of external devices and objects.
AET X70. Research Methods Proseminar.
Explore research methods and the preparation of a thesis topic and senior thesis proposal.
AET X74. Independent Study.
Independent study or research in arts and entertainment technologies.
AET X75. Portfolio.
Focus on portfolio development, showcasing professional skills, and preparation for the demands of industry.
AET X76. Game Capstone: 2-D.
Work in small teams from different disciplines to develop 2D games.
AET X77. Game Capstone: 3-D.
Work in small teams from different disciplines to develop 3D games.
AET X78H. Honors Senior Thesis.
Participate in a large scale senior project.