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AET X34C AET 334C  Level Design  3 Hours

3 Lecture Hours  0 Lab Hours  
Design and build interactive 2D or 3D game levels (game maps) using an industry standard tool such as Unity or Unreal. Explore the design pipeline for creating levels from concept and layout, to whiteboxing, creating and integrating environment art and sound, worldbuilding, and adding simple scripted interactions, animations, sound effects, and VFX. Examine the different design process for small indie games compared to big AAA games. Arts and Entertainment Technologies 334C and 339 (Topic: Level Design) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Pre/Corequisites: Arts and Entertainment Technologies 312.  
Restrictions: Restricted to Arts and Entertainment Technologies majors.  
Grading: Letter Grade  
Repeatable for credit: No  
Academic Level: Upper Division