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C S 393C C S 393C. Agent-Based Electronic Commerce. 3 Hours.

Focuses on the intersection of computer science (including multiagent systems and machine learning), economics, and game theory. Explores economic mechanisms of exchange suitable for use by automated intelligent agents, including auctions and auction theory, game theory and mechanism design, and autonomous bidding agents. Students demonstrate programming proficiency in a trading agent competition. Three lecture hours a week for one semester. Computer Science 393C and 395T (Topic: Agent-Based Electronic Commerce) may not both be counted. Prerequisite: Graduate standing.